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  1. sirakx

    [8.60] The Forgotten Server 0.4

    Well, this is a community of help, that's why help is requested to repair the cast system, if nobody helps, nothing happens, but at least I tried. and that you do not like the cast system does not mean that nobody likes it, the world does not revolve around you, much less your tastes, you have...
  2. sirakx

    [8.60] The Forgotten Server 0.4

    I have no idea, I haven't used that version, but the degraded versions have war system and cast system? If so, can you send me a link for tests?
  3. sirakx

    [8.60] The Forgotten Server 0.4

    It is an old server but very complete, it would be a lot of work to pass all the scripts to metatables.
  4. sirakx

    [8.60] The Forgotten Server 0.4

    Same thing. in this post: https://otland.net/threads/crash-with-fir3elements-3777-log-provided.281821/ try with this changes but not work :/ https://github.com/Fir3element/3777/commit/29eb7a67e6994950687967f5afb69c39b04dd622 im using Ubuntu 20.04, The crash does not occur instantly, so far...
  5. sirakx

    TFS 0.X Monsters looking ahead

    Not for this version, the script that I shared with you is the only way.
  6. sirakx

    TFS 0.X Monsters looking ahead

    in globalevents.xml <globalevent name="dirMonster" type="startup" event="script" value="scripts/globalevents/directionMonster.lua"/> script directionMonster.lua: function onStartup() local config = { [1] = {pos = {x = 227, y = 754, z = 8}, dir = 1}, [2] = {pos = {x = 231, y...
  7. sirakx

    C++ passes inside item

    I was researching all day on this topic, but I didn't find a solution, the closest thing to what you need is in this topic: https://otland.net/threads/move-creatures-onto-solid-objects-or-non-walkable-grounds-e-g-water.263948/#post-2551212 can move players towards the items, the detail is that...
  8. sirakx

    C++ passes inside item

    Do you speak Spanish? I'll try to help you with translete google, I don't know much about c++ either, so if I'm wrong, I apologize. on line 216: const ItemType& iiType = Item::items[tileItem->getID()]; print to the game console tileItem->getID() so you can get the id of the item, since I'm...
  9. sirakx

    Compiling Outfits in Source 7.72

    No podrás si usas el cliente original de tibia, solo si usas otclient
  10. sirakx

    C++ monster:setPet(true)

    No es necesario, se puede hacer con un simple Lua script, te daré la idea, el detalle es que el monster sumoneara por script. Entonces empiezas creando un creaturescript para el mounstro que sumoneara el pet, el script será onthink, entonces el mounstro estará pensando que tanta vida tiene...
  11. sirakx

    Solved Prestige huge problem, i can pay

    Could you pay me with maps? I need maps. :P
  12. sirakx

    Lua question about map files

    First open the remers map editor with your corresponding map. Removes all files, but having the map loaded in the remers map editor after you save the map and the final files will appear. Or always look at the name of the files that are used in the remers map editor by presuming cntrl + p.
  13. sirakx

    Website ShowOff

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  14. sirakx

    Solved Add another attribute

    Thanks, you saved me from going into depression hahaha :*
  15. sirakx

    Solved Add another attribute

    I'm trying to add an attribute to the code. All good at the moment of adding the attribute I only have the detail that does not read it for a condition that I do not know what hexadecimal number I should put. img: And this are the functions with which I have conflict I do not know what...
  16. sirakx

    Shirako ~Mapping Thread~

    I feel I love you :P
  17. sirakx

    aund [mapping]

    i love maps <3
  18. sirakx

    Addevent tfs 1.2

    addEvent(Item.remove, 30 * 1000, item.uid, other.itemid)
  19. sirakx

    Peroxide's Mapping Thread

    yeah! hahaha
  20. sirakx

    Peroxide's Mapping Thread

    be willing to sell your maps?
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