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  1. O.o o.O

    Solved Change Attributes

    add attr in items.xml then register them inside movements.xml
  2. O.o o.O

    your best friends in otland

    El-Kund in Fund :/
  3. O.o o.O

    your best friends in otland

    na na :) but your coming closer xD
  4. O.o o.O

    [0.3.6] The Forgotten Server x2 exp and skill scrolls?

    exp http://otland.net/search/749386/?q=exp+scroll&o=relevance skill http://otland.net/search/749387/?q=skill+scroll&o=relevance
  5. O.o o.O

    your best friends in otland

    Look since no one know the real hiding behind me xd Here all my friends names @ahmed30 , @Limos , @dominique120 , @HalfAway (emil <3) @Evil Puncker , @Evil Hero , @Damon (luffy fan) , @Printer (old cyko) @Chris (php guy) , @Cornex (kristofer el kund) ? , @experienced @Znote , @cbrm (ban...
  6. O.o o.O

    Solved Delete/Create

    @Limos any tips xD i don't get error , but nothing happen when i kill monster :( function onDeath(cid, corpse, killer) local M ={ ["Serpent Spawn"] = {{Pos = {x=983,y=994,z=7}, {x=990,y=992,z=7}},{id= 1060,5009},{time = 30} }} local x = M[getCreatureName(cid)] function criar() local parede =...
  7. O.o o.O

    Solved Delete/Create

    w8 i make it and test it i have no error . but is also no effect xD
  8. O.o o.O

    Moving whole city

    your idea will move only the floor he copied mine idea will move all floors xD with same edit , like unique ids and actions
  9. O.o o.O

    [Request] TFS 1.0 Reborn NPC

    i think zbuzu works on convert events to tfs 1.x i'm also working to add items attr in source so you guys try to do it yourself of just w8 us to finish our job to release them xD
  10. O.o o.O

    Moving whole city

    you can move the whole map xD open rme -> import map -> in offset x and y how offset work for example if your map in this pos 50,50,7 and u need it to be 1000,1000,7 in offset x = 1000 - 50 = 950 else in offset y = 1000 - 50 = 950 so u will check the pos u need to add too and check temple area...
  11. O.o o.O

    Solved Delete/Create

    srry honey i forgot to edit getTileByItemID xD try this function onDeath(cid, corpse, killer) local M ={ ["Serpent Spawn"] = {{Pos = {x=983,y=994,z=7}, {x=990,y=992,z=7}},{id= 1060,5009}, }} local x = M[getCreatureName(cid)] function criar() local parede = getTileItemById(x.Pos[i], x.id[i])...
  12. O.o o.O

    OpenTibia Land Forums Holiday

    Smart :p
  13. O.o o.O

    Crash Bugs TFS 0.3.7

    haha but many times u may find people who don't care about money :D
  14. O.o o.O

    Compiling Most likely the wrong section. OTclient.

    what a hell is this xD just compiled OTC yesterday using boost 1_56_0 and works fine just follow dominique tutorial and u will be fine
  15. O.o o.O

    Solved Delete/Create

    ah srry forgot to add one more } xD here you are function onDeath(cid, corpse, killer) local M ={ ["Serpent Spawn"] = {{Pos = {x=983,y=994,z=7}, {x=990,y=992,z=7}},{id= 1060,5009}, }} local x = M[getCreatureName(cid)] function criar() local parede = getTileItemById(x.Pos, x.id, x.Pos2, x.id2)...
  16. O.o o.O

    Solved Ghost Mode

    may this help but i want to sleep so i won't give more edits now but i can copy paste code :D condition.cpp Line 1629 bool Creature::isInvisible() const { return std::find_if(conditions.begin(), conditions.end(), [] (const Condition* condition) { return condition->getType() ==...
  17. O.o o.O

    map tracker help

    what summ said can be translated into these words can you draw something you never saw ? ofc. not you need to see it to know the details so map tracker can't draw " track " map if it not seen yet :) Human Power xD
  18. O.o o.O

    Solved Delete/Create

    try this .. not tested function onDeath(cid, corpse, killer) local M ={ ["Serpent Spawn"] = {{Pos = {x=983,y=994,z=7}, {x=990,y=992,z=7}},{id= 1060,5009}, } local x = M[getCreatureName(cid)] function criar() local parede = getTileItemById(x.Pos, x.id, x.Pos2, x.id2) doCreateItem(x.id[i], 1...
  19. O.o o.O

    Solved Ghost Mode

    also try this is movements/swimming.lua local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} function onStepIn(cid, item, position, fromPosition) local player = Player(cid) if not player or player:isInGhostMode() then...
  20. O.o o.O

    Solved Ghost Mode

    delete this line to remove smoke .. ghost.lua position:sendMagicEffect(CONST_ME_SMOKE) the effect happen on water only or normal tiles too ? what about normal tiles ? cuz it maybe swimming effect :) and we can check if it could be delete through swiming.lua , to delete the effect
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