@WibbenZ
Here you go I will post three of them in luascript.cpp
//doCreatureSay(uid, text[, type = SPEAK_SAY[, ghost = false[, cid = 0[, pos]]]])
lua_register(m_luaState, "doCreatureSay", LuaInterface::luaDoCreatureSay);
+
int32_t LuaInterface::luaDoCreatureSay(lua_State* L)
{...