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  1. CrazyTolradi

    The Forgotten Server 1.1

    Sorry for the late reply, Uni work keeping me busy but I gave it a go and had the exact same thing occur. Same crash data, and it capping at 2.8gig RAM, increasing slowly to 2.84gig and crashing.
  2. CrazyTolradi

    [10.77][TFS 1.2] ORTS, a real map project

    Yup, getting that too.
  3. CrazyTolradi

    [10.77][TFS 1.2] ORTS, a real map project

    Thanks for the fast response but still the same error occuring, here's my Nielson.lua: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid)...
  4. CrazyTolradi

    [10.77][TFS 1.2] ORTS, a real map project

    When trying to use the ferry to travel to Folda, Senja or Vega (NW of Carlin) I'm getting this error when typing in any of the three destinations: I'm not great with LUA but is there anyway I can modify the scripts so the travel works?
  5. CrazyTolradi

    [10.77][TFS 1.2] ORTS, a real map project

    Noob question, but does this pack include being able to start in Rockgaard? If so, how would I go about enabling it?
  6. CrazyTolradi

    The Forgotten Server 1.1

    Just tried it now, started at 2.831GB of RAM and slowly kept growing in RAM use at about a rate of 1mb of a minute. Hit 2.844GB and crashed, same debugging info as before.
  7. CrazyTolradi

    The Forgotten Server 1.1

    Thats pretty much the exact crash log I get from the MVS debugger too. The oddest part about the x64 bit server maxing at 2.8gb is that's usually the 3GB barrier, does that mean it could be somehow limited to only using 32bit memory addressing? I've seen this happen with some other games that...
  8. CrazyTolradi

    The Forgotten Server 1.1

    One odd thing I did notice when running the 64bit version with ORTS is that RAM usage caps at 2.8Gb and won't go up anymore.
  9. CrazyTolradi

    The Forgotten Server 1.1

    I'm new to this, but I'm having issues with the x64 bit server crashing when running ORTS. I am not a coder in any sense, but I compiled my own x64 bit from the source in Visual Studio and ran the debugger and it seems linked to NPC moving/actions?
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