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    Lua npc question

    is there a way to spawn an npc on the map via lua script as soon the server start instead of adding it directly in RME? using otserv/othire
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    write errors to file

    ok, so i managed to get it to write the last error message to the file, but i want it to list all before the last aswell uint32_t totalWarnings = g_config.getNumber(ConfigManager::CONSOLE_SPAWN_WARNING); static uint8_t qtdWarnings = 0; if (qtdWarnings < totalWarnings){ //we stop...
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    getDescription issue

    \n doesn't seem to be working , doesn't do a new line else if (it.allowDistRead){ s << std::endl; if (item && item->getText() != ""){ if (lookDistance <= 4){ if (item->getWriter().length()){ s << item->getWriter() << " wrote: "...
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    delete this thread

    delete this thread
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    C++ problem

    https://otland.net/threads/searching-for-c-programmer.240872/
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    Programmer Searching for C++ Programmer

    asd
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    Lua lever, player not found console error

    When using the lever and no player is on the position i get player not found, need a better way to check it, otherwise my console gets spammed with this error message: LuaScriptInterface::internalGetPlayerInfo(). Player not found. function onUse(cid, item, frompos, item2, topos) leverUID =...
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