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Depends on server version but you could:

Create a talkaction that sets a Globalstorage.
Then check what value the globalstorage got in the creaturescript and if the storage is correct the script can run or return.

I can't think of another solution right now.
 
Depends on server version but you could:

Create a talkaction that sets a Globalstorage.
Then check what value the globalstorage got in the creaturescript and if the storage is correct the script can run or return.

I can't think of another solution right now.
ok, i'l give it a try
 
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