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  1. S

    C++ Tfs 1.2 compatibility with tibia versions other than 10.98

    Thanks for answers. I think the topic is depleted. Every one of you added something informative to the topic.
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    C++ Tfs 1.2 compatibility with tibia versions other than 10.98

    Okay so what i see is that the second Alpha version of OTX 3.0 is supporting 10.41 . Apparently it's TFS 1.1 fork, which i guess is much better than original 1.0 . If i am mistaken please correct me, if you have anything to add please write as much as you can :). Thanks to everyone answering so far.
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    C++ Tfs 1.2 compatibility with tibia versions other than 10.98

    Hi there. There are a few things that i assume might be troublesome for making OT server for tibia protocol 10.41 with TFS 1.2/ TFS 1.3 : NOTICE! If i were to make such a server i would make it a custom RPG with custom map made from scratch + custom quests and OTC. The only things i would use...
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    TFS Boost.Asio

    Any exact reason why this lib is being used in current project? Since i am new to network programming i was very curious what was the thought process behind chosing an appropriate lib.
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    TFS 1.2 C++ code logic help.

    https://www.diffchecker.com/pgtrx8yq SPELLS.CPP https://www.diffchecker.com/bkjmofut Player.cpp line 2127 only here https://www.diffchecker.com/3hln5dzb player.h line 613, only declaration of player.cpp function https://www.diffchecker.com/nm40muyh condition.cpp line 204...
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    TFS 1.2 C++ code logic help.

    Hi guys i 've edited a few lines in c++ TFS 1.2 downgrade to 8.6 by ninja. There are no errors, but the things i wanted to implement don't really work. So it made me think that what i thought would work is illogical and my way of implementing a certain system is bad due to 1)misunderstanding...
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