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  1. Athenuz

    Athenuz > Road to Spriter!

    Hi! I've seen how good you are and i really appreciate your help! I tried with PS but i don't really like it.. I feel Aseprite as the best option for me right now... After i finished the sprite i was like "Oh, there's too much space, next time i should make it diagonally) About the contrast...
  2. Athenuz

    Athenuz > Road to Spriter!

    Hello, I'm just a guy who loves graphic design, every kind of it... With a special interest on the pixel art! I know nothing... But i'm very interested on learning... This is a random thing i did with luck, something like a "Mythril Sword"... I know it's a newbie thing and it's beautiful...
  3. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    local prize = { [1] = {chance = 1, id = 2495, amount = 1 }, [2] = {chance = 2, id = 2494, amount = 1 }, [3] = {chance = 50, id = ITEM_CRYSTAL_COIN, amount = 1 }, [4] = {chance = 50, id = ITEM_PLATINUM_COIN, amount = 1 }, [5] = {chance = 90, id = ITEM_GOLD_COIN, amount = 1 }...
  4. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    Totally forgot it!, Thanks Summ! Testing... :D
  5. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    Was a sample, i will no set items with 100% chance ofc :P
  6. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    Not working :c After "if prize[chance] then" doesn't print at the console :(
  7. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    Thanks Codex, I'll test right now
  8. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    bump
  9. Athenuz

    [TFS 1.X] Prize Box (By % Chance)

    bump
  10. Athenuz

    TalkAction Own Loot Backpack - Tfs 1.x

    Thanks a lot Sir, I'm so noob at lua. :P
  11. Athenuz

    TalkAction Own Loot Backpack - Tfs 1.x

    How to make it cost certain item instead of gold?
  12. Athenuz

    Lua [TFS 1.X] Poison Arrow, % Chance of poison instead of poison per hit

    Works perfectly, easy to change % chance, thanks :)
  13. Athenuz

    Scripter Hiring LUA Scripter for TFS 1.X and OTClient

    Sent request, haha ok, good luck summoner
  14. Athenuz

    Lua [TFS 1.X] Poison Arrow, % Chance of poison instead of poison per hit

    Not exactly, what i mean with this script is: Instead of set the "poisoned" status to the target each hit the arrow does, make only a percentage of chance, each hit the arrow does haves a 10% of chance to set the status instead of giving the poison status to the player again each hit
  15. Athenuz

    Scripter Hiring LUA Scripter for TFS 1.X and OTClient

    Ok, i also want to talk about the payment via... pm your Skype to talk about it
  16. Athenuz

    Lua [TFS 1.X] Poison Arrow, % Chance of poison instead of poison per hit

    Hello, As the tittle says, i'd like to change the poison arrow script, to make the arrow poison the target only by certain chance, like 10% chance to poison the target instead of poison the target each hit... Here's the TFS 1.x "poison_arrow.lua" from data>weapons>scripts local combat =...
  17. Athenuz

    NPC Visual Gambler NPC [TFS 1.x]

    Use a basic one... Here's mine: <?xml version="1.0" encoding="UTF-8"?> <npc name="Gambler" script="gambler.lua" walkinterval="0" floorchange="0"> <health now="100" max="100" /> <look type="139" head="20" body="39" legs="45" feet="7" addons="0" /> </npc> Just change the look type as...
  18. Athenuz

    [Lua] Lua IDE with Autocomplete

    If i want to use this with last tfs 1.x all i need to update is eventtemplates.xml? Btw, thanks!
  19. Athenuz

    Lua Upgrade script to 1.X please

    Thanks! Testing right now~
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