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    [C++/Linux] Compiling old engine (sources) on Debian 10 / Ubuntu 20.04

    Hello, all compiles without problems but if i run ./theforgottenserver then i have this error: logs from gdb:
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    [TUTORIAL MODS]- Creating Modules with Extended Opcode

    TFS 1.3 8.60: https://github.com/nekiro/forgottenserver/tree/8.6-downgrade
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    [TUTORIAL MODS]- Creating Modules with Extended Opcode

    OTClient 1.0 mehah https://github.com/mehah/otclient/
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    [TUTORIAL MODS]- Creating Modules with Extended Opcode

    In OTClient right? I don't have "features.lua" then i added this g_game.enableFeature(GameExtendedOpcode) into game_things/things.lua (in function load() )
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    [TUTORIAL MODS]- Creating Modules with Extended Opcode

    I did everything in the tutorial and I get this error: ERROR: Unable to send extended opcode 14, extended opcodes are not enabled
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    Server log shows how much other player hits (remove)

    Change this: for (Creature* spectator : spectators) { Player* tmpPlayer = spectator->getPlayer(); if (tmpPlayer->getPosition().z != targetPos.z) { continue; } if (tmpPlayer == attackerPlayer && attackerPlayer !=...
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    Lua TFS 1.3 - Buff spell gives more damage from spells on x seconds.

    Thank you to everyone who helped me. Both scripts works as i wanted :)
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    Lua TFS 1.3 - Buff spell gives more damage from spells on x seconds.

    Hello, I wanted to create buff spell which gives more damage from spells, but i cant how to, in tfs 1.3 there is no condition to spell damage or something like that. Could someone help?
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    C++ Absorb Skill problem

    I paste code here bool Game::combatChangeHealth(CombatType_t combatType, Creature* attacker, Creature* target, int32_t healthChange, MagicEffect_t hitEffect/* = MAGIC_EFFECT_UNKNOWN*/, TextColor_t hitColor/* = TEXTCOLOR_UNKNOWN*/, bool force/* = false*/) { const Position& targetPos =...
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    C++ Absorb Skill problem

    Hello everyone! I have a problem with absorb skill system in source more precisely in game.cpp bool Game::combatChangeHealth(CombatType_t combatType, Creature* attacker, Creature* target, int32_t healthChange, MagicEffect_t hitEffect/* = MAGIC_EFFECT_UNKNOWN*/, TextColor_t hitColor/* =...
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    Linux ERROR RUN WITH WINE

    Solution: out of ram Closed.
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    Linux ERROR RUN WITH WINE

    I change os to Ubuntu 14.04 64 bit and... this ;/ > Map descriptions: "Saved with Remere's Map Editor 2.2" Duplicate uniqueId 7103 Killed
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    Linux ERROR RUN WITH WINE

    I change this AREA_CROSS5X5 for this AREA_CIRCLE5X5 and AREA_CROSS6X6 for this AREA_CIRCLE6X6 it's still the same mistake "Segmentation fault" ;[[[
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    Linux ERROR RUN WITH WINE

    Okey, i change engine with source after compile i have this error in console: > Optimizing table: server_record... [success] > Optimizing table: server_reports... [success] > Optimizing table: threads... [success] > Optimizing table: tile_items... [success] > Optimizing table: tiles...
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    Linux ERROR RUN WITH WINE

    I not have source :(
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    Linux ERROR RUN WITH WINE

    Hello I started the server using "wine" on debian 7 32bit when I try to join the server, I get an error in the console: "fixme: winsock: WS_getsockopt WS_SO_CONNECT_TIME - faking results" PLS HELPPP; CC
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