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    2rec//Mapping thread

    Lighting helps for sure as it limits what you can clearly see. But the best example I can think that uses this "claustrophobic" feeling (In a fair way) would be like a long tunnel where you can only move forwards. (You are trapped on it). This is very different from being lost in a maze or a...
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    2rec//Mapping thread

    fuck I love this idea. In this type of places, you can't start running without a plan (like in a open field) cause you may easily get cornered with the lack of space. But it's possible to deceive someone who is following you. Also, would be nice if some specific points had sort of a...
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    Offline Tibia

    This type of idea is really awesome. What i think is better is if people could ALSO host they own game world of this type of server and play with friends. Or just choose to play the "singleplayer mode" that would not require internect conection at all. (You still can play alone on a Hosted...
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    Devoria project stays in silence

    Very cool rates it is like a low rate server with a level cap. I like it. The challenge i think is to put content on the late game for people try and get rewarded by powerful items, special blessings, etc With fewer grinding. There will be custom content soo, but no custom cities? The custom...
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    POLL: What vocation-system do you prefer?

    I would really like a server with no vocations and low rates, like a rookgardian expanse or a whole new big map to you explore without much resources and being weak
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    Thanatos - Discussion Thread

    Woah i'm interested in see all details in map, it looks weird from the mini-map but potentialy very cool design
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    Althea ¤ A New World ¤ Mapping Thread ( Scripting atm, low activity on mapping part )

    Cool stuff, the maps are already detailed and beautiful for sure, but something I think is even more important im mapping is the level design, how things are interconnected, how the scenario itself affects the gameplay, etc. Putting some detailed stuff (both visual or/and gameplay mechanics)...
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