• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. zabuzo

    TFS 0.X spell that use health to cure mana

    sorry this long... this message "No have health!" should appears when u don't have 50% of hp, right? there is something wrong... i've test your script with a mage lvl 59, so... max mana 1565 max hp 440 then i run your script 5 times, until msg "you do not have Health enough." hp/mana 440/5...
  2. zabuzo

    TFS 0.X Show the heal difference instead of full max health

    How to show the difference?
  3. zabuzo

    TFS 0.X Show the heal difference instead of full max health

    https://github.com/Fir3element/3777/blob/aef29d0ac94140c5d095cb1f55a34035e42746b3/src/game.cpp#L4436 https://github.com/Fir3element/3777/blob/aef29d0ac94140c5d095cb1f55a34035e42746b3/src/game.cpp#L4647 This two healing is showing the total heal, but even if player got full life it shows the...
  4. zabuzo

    TFS 0.X spell that use health to cure mana

    idk why the fuck no matter the number i put, nothing change
  5. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    Lol! You are amazing! THANK UUUUUU
  6. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    Vocation is one of the 4 reasons that i need 0.5 rates So i gonna go to the second way Let me understand... This line return skillBase[skill] * std::pow(skillMultipliers[skill], static_cast<int32_t>(level - 11)) * 10; Make skill try hits 10x higher then before, so 0.5 of this is 5... Amazing...
  7. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    Lol! You are right, maybe that is it... Do u know how to convert to double instead of int?
  8. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    // <skill_rates_stages_lower_then_1> 2 // get skill rates stages storages std::string skillrate_value; getCreature()->getStorage(skill, skillrate_value); int32_t skillrate_int = (int32_t)(atoi(skillrate_value.c_str())); // is less then 1, 0.9- if(skillrate_int < 1) {...
  9. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    I'm sorry, i was editing my last post, i did fix that, but i was trying to go as long i could alone before ask another question I'm trapped and i need some help: I did this: void Player::addSkillAdvance(skills_t skill, uint32_t count, bool useMultiplier/* = true*/) { if(!count)...
  10. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    -editing-
  11. zabuzo

    TFS 0.X Shovel hole don't open with blood

    In here: Fir3element/3777 (https://github.com/Fir3element/3777/blob/aef29d0ac94140c5d095cb1f55a34035e42746b3/data/actions/lib/actions.lua) right? i think there is nothing about pool, could you share the array?
  12. zabuzo

    TFS 0.X Shovel hole don't open with blood

    Btw i want to use the blood part, i got the same problem here, I tried: function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.actionid == 45001 then local storage = 51006 queststatus = getPlayerStorageValue(cid, storage) if queststatus == -1 then...
  13. zabuzo

    TFS 0.X Shovel hole don't open with blood

    I'm scare because i want to use it in my server 8.6 And a motherfucker can turn on elfbot on the hole with anti push all day And then open the hole, imagine how many trash it can move...
  14. zabuzo

    TFS 0.X Shovel hole don't open with blood

    it couldn't lag/crash the server if anybody trash a lot one tile?
  15. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    i had a idea, do this with storage looking other codes i made this: void Player::addSkillAdvance(skills_t skill, uint32_t count, bool useMultiplier/* = true*/) { if(!count) return; uint32_t previousSkill = skills[skill][SKILL_LEVEL]; //player has reached max skill...
  16. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    Oh no :( I want to make a hard low exp/skills server... 1 skill rates should be the base i want to set skill/2 on traning monks skill/2 on afk players also make a vocation that hits 2x faster and sets his skills/2 too do u know a way to transform that count to a double that could be 0.5...
  17. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    with this config: login: dofile(getDataDir() .. "creaturescripts/scripts/stagesconfig.lua") function onLogin(cid) updatePlayerRates(cid) if(config.infoOnLogin) then doPlayerSendTextMessage(cid, config.msgColor, getPlayerSkillRatesText(cid)) end return true end...
  18. zabuzo

    TFS 0.X Skills stages 0.5 = 0?

    I'm trying to use this skills stages script: https://otland.net/threads/skills-magic-level-stages.49165/ It sets skills stages, amazing, works so well IF the skills stages rates is higher then 1 Idk why, but when players get skills 60 and rates sets to 0.5, the skills don't get up (i've test 10...
  19. zabuzo

    TFS 0.X more atkspeed gives more skill?

    Sad, do u know if there a way so i can change something in the source that makes it fair? I wanna make this vocation, but if it gets 2x more skills then the other it will be no fair :(
Back
Top