zabuzo
Well-Known Member
- Joined
- Jun 10, 2016
- Messages
- 238
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I'm trying to use this skills stages script:
otland.net
It sets skills stages, amazing, works so well IF the skills stages rates is higher then 1
Idk why, but when players get skills 60 and rates sets to 0.5, the skills don't get up (i've test 10 hours training, don't recive even 1%)
Looks like it is setting the skill to 0
Is anybody knows why?
I really need to set 0.5:
first because i want to do a server really hard exp/skills
second because i want to make a custom vocation that have 2x more atk speed, so it have to be 0.5 skill rates
CreatureEvent - Skills & magic level stages
If boters on your server make mlvl/skill 100 at night and you cant catch them it should be useful. You can 'limit' mlvl/skill to dont let cheaters get 100-120 mlvl/skill, but normal players can easy get 60-80 skill. In game it show rate from config.lua * rate from stages Skill (sword) stages...
Idk why, but when players get skills 60 and rates sets to 0.5, the skills don't get up (i've test 10 hours training, don't recive even 1%)
Looks like it is setting the skill to 0
Is anybody knows why?
I really need to set 0.5:
first because i want to do a server really hard exp/skills
second because i want to make a custom vocation that have 2x more atk speed, so it have to be 0.5 skill rates