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  1. M

    Lua Ladder bug when any item is below

    Perhaps it is problem with otb then, try change toporder from 2 to 1.
  2. M

    Lua Ladder bug when any item is below

    Try to add this, to your items.xml just where ladder is: <attribute key="forceUse" value="true" />
  3. M

    Compiling Error compiling w/ CodeBlocks

    Have you managed to solve the problem? I'm struggling with same thing.
  4. M

    Windows Monsters lagging/appear to be dashing

    Having same problem on OTX3. if (creature == followCreature || (creature == this && followCreature)) { if (hasFollowPath) { isUpdatingPath = false; g_dispatcher.addTask(createTask(std::bind(&Game::updateCreatureWalk, &g_game, getID()))); } It is...
  5. M

    C++ [OTX3] Old parcel system.

    Hello guys, For some days I am struggling with the parcel system. I want to make it work like in older versions, so parcels are sent to players locker instead of common inbox for all cities. I did succeed, but only partialy - system works as far as player is online. If you are trying to send...
  6. M

    Compiling (OTCLIENT) Cannot open include file: 'boost/thread/future.hpp

    If you are still struggling with 0xc000007b error make sure you installed Visual C++ Redistributable for Visual Studio 2015. Edit: then 2017 version, the one you compiled it with.
  7. M

    C++ send item to offline player depot

    Could anyone explain how to make it work with mailbox.cpp? I managed to remove inbox and make parcels/letters/house items reach depot, but only if player is online, otherwise they are gone (table player_inboxitems remains empty).
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