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  1. E

    TFS 1.X+ Wrong Monster View Range

    thanks man! after I understood how it works, I realized that the problem was exactly this solved
  2. E

    TFS 1.X+ Wrong Monster View Range

    i will try this tutorial > Monster ViewRange configured in monster.xml files (https://otland.net/threads/monster-viewrange-configured-in-monster-xml-files.257870/)
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    TFS 1.X+ Wrong Monster View Range

    Oh, my fault! ... i'm sorry and i checked all these entries, but the problem remains
  4. E

    TFS 1.X+ Wrong Monster View Range

    Base: The Forgotten Server 1.3 (Mark Samman/gustavo contreiras), Versão: 10.98. sources repository used -- > SRC (Gustavo Contreiras) Hey friends, I have a little problem with monsters' vision radius, I'm trying to get the Monsters to be able to see the Players from a distance compatible...
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    Spell [TFS 1.X] Magic Missile

    i know... the problem just was the flood in the console with this error, but i have solved it.. thx 1582468035 cool! thank you man, i made a small change, and now it works very nice -- Minimum amount of magic missiles local minMissiles = 2 local combat = Combat()...
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    Spell [TFS 1.X] Magic Missile

    nice job bro!, but i get this error when i use this spell with no target Lua Script Error: [Spell Interface] data/spells/scripts/attack/magic_missile.lua:onCastSpell data/spells/scripts/attack/magic_missile.lua:100: attempt to index local 'target' (a nil value) stack traceback: [C]: in...
  7. E

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I checked the installation step by step, but I think it does not work because of some previous modification in my tfs.... dual wielding system maybe causing some interference (i'm using this version of tfs 1.3 github/GustavoContreiras) even so, I will make good use of the part that works =)
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I had no way to test everyone, but attributes [nº12] ~ [nº55] dont works for me :/ Any idea how I could solve this?
  9. E

    Error after adding more tiles to screen

    Problem Solved! in Server\src\const.h i has increase the increase the NETWORKMESSAGE_MAXSIZE: change: static constexpr int32_t NETWORKMESSAGE_MAXSIZE =24590; to: static constexpr int32_t NETWORKMESSAGE_MAXSIZE =245900; it works for me
  10. E

    Error after adding more tiles to screen

    hello my dear friends, i recently add more tiles to my server, and client window, following this tutorial: [Tutorial] adding more tiles to game windows by @Flatlander i'm using TFS 1.3 .10.98 version this tutorial works perfectly! but in game I have been receiving these errors on my otclient...
  11. E

    Help, Adding more tiles to game window

    Passei o dia todo aprendendo a compilar o servidor e o otclient, pra fazer essas modificações e no final ter essa mesma surpresa hahaha =(
  12. E

    OTClient How debug

    up same error ERROR: invalid encrypted network message at: [C++]: ?xteaDecrypt@Protocol@@AEAA_NAEBV?$shared_object_ptr@VInputMessage@@@stdext@@@Z ERROR: failed to decrypt message at: [C++]: ?internalRecvData@Protocol@@AEAAXPEAEG@Z
  13. E

    Summon teleport tfs1.3

    i get it! i have put it: summon:registerEvent('SummonThink') insite my lib: function Creature:addSummon(monster) local summon = Monster(monster) if not summon then return false end summon:setTarget(nil) summon:setFollowCreature(nil) summon:setDropLoot(false)...
  14. E

    Summon teleport tfs1.3

    i tried, but... I have no the correct libs i think
  15. E

    Summon teleport tfs1.3

    ohh... I'm using an action script to summon the monster: local tempo = 120 local function removeMonster(cid) local monster = Monster(cid) if monster then doCreatureSay(monster, "Good Bye!", TALKTYPE_ORANGE_1) monster:getPosition():sendMagicEffect(CONST_ME_POFF)...
  16. E

    Summon teleport tfs1.3

    @Apollos , @nokturno hey dude, where i put it inside? events > creature.lua?
  17. E

    [help] addEvent to remove Summons

    thank you @Stigma , @Arkam
  18. E

    [help] addEvent to remove Summons

    works perfectly! I plan to take advantage of this new function to add some exhaust to this summon system
  19. E

    [help] addEvent to remove Summons

    :confused:
  20. E

    [help] addEvent to remove Summons

    hello my friends, i'm working in a summon action script and I want to remove the summon after x time, and put exhaustion (y time) on this script .. i have tryed make this with "addEvent" but i dont know how to make it correctly... TFS 1.3, 10.98 version i'm using this script as a base...
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