hello my dear friends,
i recently add more tiles to my server, and client window, following this tutorial: [Tutorial] adding more tiles to game windows by @Flatlander
i'm using TFS 1.3 .10.98 version
this tutorial works perfectly!
but in game I have been receiving these errors on my otclient terminal console:
when these errors appear, my fps drops to 10~12
and i have no ideia how to fix it ...
Does anyone know about this?
edit ---
other bug screenshot: "duplicate char position" (another user vision)
i recently add more tiles to my server, and client window, following this tutorial: [Tutorial] adding more tiles to game windows by @Flatlander
i'm using TFS 1.3 .10.98 version
this tutorial works perfectly!
but in game I have been receiving these errors on my otclient terminal console:
Code:
[C++]: ?parseCreatureMove@ProtocolGame@@AEAAXAEBV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:32908 31464 15, stackpos:1
at:
[C++]: ?getMappedThing@ProtocolGame@@QEAA?AV?$shared_object_ptr@VThing@@@stdext@@AEBV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
[C++]: ?parseCreatureMove@ProtocolGame@@AEAAXAEBV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (0 bytes unread, last opcode is 100, prev opcode is -1): InputMessage eof reached
ERROR: ProtocolGame parse message exception (0 bytes unread, last opcode is 100, prev opcode is -1): InputMessage eof reached
when these errors appear, my fps drops to 10~12
and i have no ideia how to fix it ...
Does anyone know about this?
edit ---
other bug screenshot: "duplicate char position" (another user vision)
Code:
ERROR: protected lua call failed: LUA ERROR:
/game_interface/widgets/uigamemap.lua:42: attempt to index local 'thingPos' (a nil value)
stack traceback:
[C]: in function '__index'
/game_interface/widgets/uigamemap.lua:42: in function </game_interface/widgets/uigamemap.lua:32>
ERROR: protected lua call failed: LUA ERROR:
/game_interface/widgets/uigamemap.lua:42: attempt to index local 'thingPos' (a nil value)
stack traceback:
[C]: in function '__index'
/game_interface/widgets/uigamemap.lua:42: in function </game_interface/widgets/uigamemap.lua:32>
ERROR: got a thing with invalid stackpos
stack traceback:
[C]: in function 'look'
/game_interface/gameinterface.lua:703: in function 'processMouseAction'
/game_interface/widgets/uigamemap.lua:95: in function </game_interface/widgets/uigamemap.lua:59>
at:
[C++]: ?getStackPos@Thing@@QEAAHX
Attachments
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protocolgameCPP.txt91.7 KB · Views: 7 · VirusTotal
Last edited: