• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Error after adding more tiles to screen

enemyy

Member
Joined
Aug 11, 2017
Messages
28
Reaction score
5
hello my dear friends,

i recently add more tiles to my server, and client window, following this tutorial: [Tutorial] adding more tiles to game windows by @Flatlander


i'm using TFS 1.3 .10.98 version

this tutorial works perfectly!
but in game I have been receiving these errors on my otclient terminal console:

Code:
    [C++]: ?parseCreatureMove@ProtocolGame@@AEAAXAEBV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:32908 31464 15, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QEAA?AV?$shared_object_ptr@VThing@@@stdext@@AEBV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AEAAXAEBV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (0 bytes unread, last opcode is 100, prev opcode is -1): InputMessage eof reached

ERROR: ProtocolGame parse message exception (0 bytes unread, last opcode is 100, prev opcode is -1): InputMessage eof reached

when these errors appear, my fps drops to 10~12
and i have no ideia how to fix it ...

Does anyone know about this?



edit ---


other bug screenshot: "duplicate char position" (another user vision)
37294

Code:
ERROR: protected lua call failed: LUA ERROR:
/game_interface/widgets/uigamemap.lua:42: attempt to index local 'thingPos' (a nil value)
stack traceback:
    [C]: in function '__index'
    /game_interface/widgets/uigamemap.lua:42: in function </game_interface/widgets/uigamemap.lua:32>
ERROR: protected lua call failed: LUA ERROR:
/game_interface/widgets/uigamemap.lua:42: attempt to index local 'thingPos' (a nil value)
stack traceback:
    [C]: in function '__index'
    /game_interface/widgets/uigamemap.lua:42: in function </game_interface/widgets/uigamemap.lua:32>
ERROR: got a thing with invalid stackpos
stack traceback:
    [C]: in function 'look'
    /game_interface/gameinterface.lua:703: in function 'processMouseAction'
    /game_interface/widgets/uigamemap.lua:95: in function </game_interface/widgets/uigamemap.lua:59>
at:
    [C++]: ?getStackPos@Thing@@QEAAHX
 

Attachments

  • protocolgameCPP.txt
    91.7 KB · Views: 7 · VirusTotal
Last edited:
Problem Solved!

in Server\src\const.h

i has increase the increase the NETWORKMESSAGE_MAXSIZE:

change:

Code:
static constexpr int32_t NETWORKMESSAGE_MAXSIZE =24590;

to:
Code:
 static constexpr int32_t NETWORKMESSAGE_MAXSIZE =245900;


it works for me
 
Back
Top