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  1. Q

    TFS 1.X+ Decrease player skill

    Ok. I get it. Everything is working just fine :) Thanks for help :)
  2. Q

    TFS 1.X+ Decrease player skill

    That looks super and it looks even better of what I wanted to do but I don't know where I should put it and how to handle that file? I've just copied this file into events directory but then what? Edit: I just saw your comments on the next pages. I need to convert it into separate scripts...
  3. Q

    TFS 1.X+ Decrease player skill

    Hi, I'm playing with onEquip and onDeEquip methods and I want to add player a skills when he is wearing full set ( let's say leather set ) and decrease on unequiping one of the item from set. Is it possible? I was playing with : player:addSkillTries(SKILL_CLUB...
  4. Q

    TFS 1.X+ OnEquip arguments muliplies by 3?

    Hi, I'm playing with onEquip / onDeEquip methods and I don't know what is happening. This is my test code : And when I'm trying to get the slot number or item id all values are "multiplies" by 3. So for example: head slot should be 1 but it is 3 armor slot should be 4 but it is 12 and so...
  5. Q

    Solved [TFS] Undefined reference for lua_*

    Hi, thanks for answer. I didn't used your fix. I don`t know why but I just reset whole VPS to the default values and do >> Exactly the same step I've done earlier << and now it is working. I don`t have any idea why and how... :| I can`t even provide how I fixed it to make it easier for other...
  6. Q

    Solved [TFS] Undefined reference for lua_*

    Hello all, I was searching for that topic on this forum and found some threads but none was solving my issue :| I have a problem with undefined reference. During compiling everything works fine till 100% and then I get errors for undefined references for lua_* files. All packages I've always...
  7. Q

    Monster movement problem

    Ok, so I do not have any canwalkonfire in monster.cpp. I've found in TFS github commit "Fix monsters walking over fields.". Clone repository with this commit hash and now my Tibia is for 10.98 :D So I assume that I need to manually copy this files from commit into my working 8.6 engine...
  8. Q

    Monster movement problem

    Forgotten Server version : 1.2 Tibia 8.6 I won`t include the script with the problem because I`ve asked where I can find script in which problem could be.
  9. Q

    Monster movement problem

    Hi, I have problem with my TFS engine. The problem is that some monsters which are immune to some elements ( fire, poiso etc. ) are avoiding them. For example dragon won`t step into fire field if he have clear path, without fire fields, to player. If he won`t have clear path then he will step...
  10. Q

    How to add new item with the same sprite?

    Even if I want user exact same sprite? Ok then. good to know and thank you very much for help! :]
  11. Q

    How to add new item with the same sprite?

    Thanks, I forgot to insert this into movements.xml but this item is still not reachable through the game. After I type /i 12661 I gets message "There is no item with that id or name".
  12. Q

    How to add new item with the same sprite?

    Hi, at first I must say that I was looking for some tutorial how to do it but the only things I've found was 'how to create new item with new sprite' or advices like "just do it in items.xml" and this is not working at all... So, I want to make crocodile boots to behave same like soft boots...
  13. Q

    [7.4] TFS 1.2

    Hi, I`ve take this OTS and I was also able to start this on Debian 8 but I have problem about Tibia version. In definitons.h is set Tibia 7.72, map for Tibia 7.4 is not working and the OTS itself is, I think, not 7.4 version. Can anyone confirm this? And if there is a possibility to downgrade...
  14. Q

    TFS 1.3 - Tibia 8.6

    Thank you very much for your answer ;) It was very helpful for me. Then I will try to find another engine for Tibia 8.6.
  15. Q

    TFS 1.3 - Tibia 8.6

    Hello everyone, I can`t find any information about how to start tfs 1.3 ( latest github version ) on Tibia client 8.6. I've found some posts that tfs is scalable ( ? ) to different tibia versions so I`m guessing that this is possible. So can anyone tell me how to start this tfs server for...
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