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    Lua Rare name item in Broadcast Message

    Script: Roulette System by Xikini Hello everyone! I'm using Xikini roulette system and I made a small change, the roulette generates items with rarities (rare, epic, legendary). The rarity is assigned to item normally, but rarity prefix does not appear in message, only name of item, as shown...
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    Remove Player Condition Attributes

    Thank for help, I joined the discord group. Thanks for trying to help. I used information about equip/deequip to understant canary code. I agree with you, site is called otland and not tfsland. It's really sad that there are people who don't want to answer questions because it's a different...
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    Remove Player Condition Attributes

    Canary - Version 3.1.1 OTCv8 - 11.00 System Attributes: [TFS 1.X] Rarity Rolls & Custom Attributes Library (https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/) Hi everyone! I'm adding the rarity script to server. The script is working on canary server, creatures...
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    Help with loot description.

    I can't open link. Can you send it again? I have same problem. Thanks Edit: how to remove this error. Open container.cpp and search fo this line: os << "{" << item->getID() << "|" << item->getNameDescription() << "}"; change for: os << item->getNameDescription(); message after...
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    Show additional skills on client

    I made changes and now it's working. Thank you for help and sharing script!
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    Show additional skills on client

    Hi @Ramirow I'm trying to implement a skill using the OTC mehah and TFS 1.5 version, using your two topics. After following step by step instructions of two tutorials you created, I found following error in the OTC terminal. Error Message ERROR: ProtocolGame parse message exception (4207 bytes...
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    TFS 1.x Game.sendTextOnPosition(message, position[, effect = false])

    How can I do to script repeat " position:sendMagicEffect(effect)" for each 2 seconds for 5 times?
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    Lua Change the animated text effect and color

    Hi I'm using TFS 1.3 with script rarity roll. [TFS 1.X] Rarity Rolls & Custom Attributes Library (https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/) When you drop a loot automatic send animated text on loot, look the picture below. When you have a loot of...
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    Lua How to put actions in 12.64

    revscriptsys is written in .lua. You need to see the folder "scripts" and open some scripts..
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    TFS 1.X+ Rarity Rolls: Set new Attributes

    Edit: how can I make the buff of attack speed from attribute "attackspeed" in items.xml? The attack speed is working perfectly.
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    TFS 1.X+ Rarity Rolls: Set new Attributes

    EDITED: Solution if k == 18 then if player:getCondition(CONDITION_HASTE, CONDITIONID_COMBAT, offset) == nil then local condition = Condition(CONDITION_HASTE) condition:setParameter(CONDITION_PARAM_SUBID, offset)...
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    TFS 1.X+ Rarity Rolls: Set new Attributes

    Hi I'm trying to add new attributes (speed) on this scripts: [TFS 1.X] Rarity Rolls & Custom Attributes Library (https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/) This is the file that was edited to contain the new attribute: data/lib/core/attributes.lua local...
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    TFS 1.X+ Attackspeed change milliseconds to percent

    @Snavy Thanks a lot for help me. Now script's working perfectly!
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    TFS 1.X+ Attackspeed change milliseconds to percent

    You cod is nice now return vocation->getAttackSpeed() * (1 - (weapon->getAttackSpeed() / 100)); The question, why dont work?
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    TFS 1.X+ Attackspeed change milliseconds to percent

    The formula now appears to be correct. but attackspeed does not appear to follow the item's value. I changed values from 1 to 99% and nothing has changed (attackspeed normal). When I set the value to 100%, the attack worked very fast (very very fast) 1616955917 The formula now appears to be...
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    TFS 1.X+ Attackspeed change milliseconds to percent

    Lower attack speed to be fast (1000 milisecond = 1 second to do attack basic) and higher to be slow (4000 milisecond = 4 second to do attack basic). This show how attacks you do in miliseconds, I believe you got confused.
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    TFS 1.X+ Attackspeed change milliseconds to percent

    This cod works fine But attackspeed dont. When I put 100% atkspd time takes double that normal attack, when I put 1%, nothing happens (normal atk basic)
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    TFS 1.X+ Attackspeed change milliseconds to percent

    I put your code like this uint32_t getAttackSpeed() const { Item* weapon = getWeapon(false); if (weapon && weapon->getAttackSpeed() > 0) return (weapon->getAttackSpeed() * 100) / vocation->getAttackSpeed(); return vocation->getAttackSpeed(); } Independent of...
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    TFS 1.X+ Attackspeed change milliseconds to percent

    -TFS 1.3 Hi I added the attackspeed system on the server following this reference https://otland.net/threads/c-item-attack-speed-attr-key-not-recognized.262272/ The script only run when I put this cod Player.h uint32_t getAttackSpeed() const { Item* weapon = getWeapon(false)...
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    TFS 1.X+ Check if item is equiped on player to cast spells

    You really good, now the scripts working! thanks to help me XD
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