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  1. pepe

    Important news

    about time
  2. pepe

    Compiling Problem to compile last "forgottenserver master" Windows, some errors that do not let compile and many warnings

    change iomap.h (L113) return map->spawns.loadFromXml(map->spawnfile); to return map->spawns.loadFromXml(map->spawnfile.generic_string()); iomap.h (L128) return map->houses.loadHousesXML(map->housefile); to return map->houses.loadHousesXML(map->housefile.generic_string()); iomap.cpp (L57)...
  3. pepe

    TFS 1.X+ The Keeper script

    monster variable was a boolean value after calling creature:isMonster() and you were using it as it was a monster "object" (table)
  4. pepe

    TFS 1.X+ The Keeper script

    it's because the key doesn't exists in the globalStorage table... you can add this between the line 7 and 8: if not Game.getStorageValue(PlayerStorageKeys.WrathoftheEmperor.Mission03) then revertKeeperstorage() end 2nd. local function revertItem(position, itemId, transformId) local...
  5. pepe

    TFS 1.X+ The Keeper script

    line 8: if Game.getStorageValue(PlayerStorageKeys.WrathoftheEmperor.Mission03) < 5 then is trying to compare nil with a number... ur problem is that you didn't define this variable: PlayerStorageKeys.WrathoftheEmperor.Mission03
  6. pepe

    TFS 1.X+ Item what u can equip only if monster is on screen

    You can use: onCreatureAppear(self, creature) onCreatureDisappear(self, creature)
  7. pepe

    Remove store text in client 12.86

    Edit your client.en.qm file with Qt Linguist. Search for "store" and replace it with an empty space " ".
  8. pepe

    Disable Battleye Error 12.20

    It's working for: 12.81.11476
  9. pepe

    Calculate to 10

    3*2=6
  10. pepe

    [map] ROSHAMUUL, CHYLLFROEST

    There's a repository at GitHub. (Here)
  11. pepe

    Solved It's PK Time!

    Try this: local deathListEnabled = true local maxDeathRecords = 5 function onDeath(cid, corpse, killer, mostDamage, unjustified, mostDamage_unjustified) local player = Player(cid) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.") if not deathListEnabled then...
  12. pepe

    Send item to depot if no space or cap

    I'm really sorry but I can't help you (only giving support for TFS 1.0). :( Consider this as a free bump! :D
  13. pepe

    I can drop arrows :(

    No, that's why you MUST tell us wich distribution version are you using. I don't give support to old tfs version, only TFS 1.0. srry :(
  14. pepe

    Send item to depot if no space or cap

    Distro version?
  15. pepe

    I can drop arrows :(

    events/scripts/player.lua function Player:onMoveItem(item, count, fromPosition, toPosition) if toPosition:getTile() ~= nil and item:getActionId() == ACTION_ID then return false end return true end events/events.xml <event class="Player" method="onMoveItem" enabled="1"/> The...
  16. pepe

    Lua [Creaturescripts for TFS 1.0] "onCombat" alternative?

    It's not added (yet), so you have three options: 1) Give up on it. 2) Add it by yourself. 3) Wait until somebody make a pull request including this creatureevent... :P
  17. pepe

    Solved TFS 1.0 [10.35] Crash

    Are the sources up to date? did you make any source modification? If 1) yes and 2) no, I'd suggest to create an issue on the github page (here)
  18. pepe

    CreatureEvent Party Loot Share

    @imkingran Try this: local STORAGE = 23305 function onSay(cid, words, param, type) local player = Player(cid) local party = player:getParty() if not party then player:sendCancelMessage("You're not in a party.") player:getPosition():sendMagicEffect(CONST_ME_POFF)...
  19. pepe

    Reward when killing a player

    paste the playerdeath.lua code....
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