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  1. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Works perfectly <3
  2. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    I do have them
  3. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    have no idea how to use them
  4. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    custom attributes? what u mean
  5. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    It is indeed better now but still has the issue with shovels when you use those all uses = 5 and it deletes the shovel, after that if you create new shovel it always says broken. And it doesnt remove the hole sprite item when u dig it that has action id 9000, after using shovel on it once it...
  6. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Works perfectly but found two issues with it. 1. It doesnt remove the dig hole 2. After using 5 digs on the shovel, even if you craft new one it still says your shovel is broken 3. You can run away when you're digging it could not allow moving when you doing this action 4. If the shovel has 5...
  7. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Holly shit gonna try and let you know if it works 1711981207 Okay i tested it always says Invalid shovel type. even tho its correct shovel
  8. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Yea i checked it before posting this thread, its not really similar to what im looking :D
  9. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Hello, looking for a advanced shovel script maybe anyone has a similar one, basically how it should work There would be multiple types of shovels from wooden, to metal and lets say golden shovel. Each shovel differs in the number of uses and digs time which is lets say. Wooden Shovel 5s digging...
  10. SixNine

    TFS 1.X+ How to prevent map clean from removing specifici items

    I heard it can only be achieved trough src. Can someone guide me a good way how can i make sure it wont delete specific items or maybe like creating a items.xml attribute like <attribute key="mapclean" value="1" /> which means it wont delete the item on clean or maybe hardcode it with if...
  11. SixNine

    TFS 1.X+ Any better way of creating random spawns?

    I do have zone system already and using it in some situations but not sure how to prevent it from spamming on dumb objects :D
  12. SixNine

    TFS 1.X+ Any better way of creating random spawns?

    Hello, I'm trying to create a function that spawns X objects on the map with intervals and chances. Currently, the only method I know involves hardcoding x, y, and z coordinates and randomly creating objects at those positions. However, I find this approach incredibly repetitive. I'm wondering...
  13. SixNine

    TFS 1.X+ Trying to add storage and mission to Trader

    O wow top tier stuff my dude
  14. SixNine

    TFS 1.X+ Trying to add storage and mission to Trader

    Indeed its better now but noticed a flaw, task part doesnt work where he should ask him to bring the items in the table. Another issue you can just type hi/trade and it opens trade menu without completing his requirements
  15. SixNine

    TFS 1.X+ Trying to add storage and mission to Trader

    Something aint right with my overall code probably after adding this, it doesnt even respond to "hi"
  16. SixNine

    TFS 1.X+ Trying to add storage and mission to Trader

    Hey trying to create NPC that basically he wont be able to type Trade to him until he brings the required stuff, once he brings it he can see what he sells. Tried this code but didnt worked at all local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler)...
  17. SixNine

    TFS 1.2 sendMoveCreature NETWORKMESSAGE crash requires 187696 bytes

    Probably the person that i paid long time ago made it, dont want to mention his name here to ruin his reputation but once i talked with multiple people told me not to work with that guy because he provides terrible code that requires fixing after some time. But thanks for confirming it was again...
  18. SixNine

    TFS 1.2 sendMoveCreature NETWORKMESSAGE crash requires 187696 bytes

    Well i dont know how it crashed so cant reproduce this crash so changing value wont give me the answer if it helped or not
  19. SixNine

    TFS 1.2 sendMoveCreature NETWORKMESSAGE crash requires 187696 bytes

    Runing 8GB. Cant answer why exactly this value because probably changed it long time ago
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