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    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    I'm done. I see there is no point in arguing with you all.
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    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    Frame by frame for you If you reject it, either you're acting dumb or you didn't play tibia.
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    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    OMG I can't believe that you are saying this. You complicating this too much and act like a noob
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    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    There is no need for explanations because this random video proves it uploaded in Apr 16, 2015 so client was 10.70 back then and you can see even back then house on the left righ and depot was showing different floor/level and as everyone knows we are using the same client as CipSoft So how...
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    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    Use 12.40 client and it will be the same It is not handled client-side. 1597326812 Here is the proof: Pay attention at 18-19 second mark when he step in on that sqm Video is from Apr 16, 2015 so Tibia 10.70 at that time So it was handled like this on real tibia from the beginning, TFS...
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    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    Please don't write such a nonsense. It wasn't smart.
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    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    OT distributions vs real tibia: As you can see, house on the left, house on the right and depo is showing different floor/level whilst characters are on the same sqm. That spot is just an example, differences are on the whole map because of the way these distributions are handling it. Every...
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    Lua I'm looking for rust remover script for TFS 0.4

    thanks, great script
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    Lua I'm looking for rust remover script for TFS 0.4

    I noticed one problem when you un-rust the item on the ground the item in my inventory disappears instead the one on the ground but if I don't have that item in my inventory then the item on the ground stays
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    Lua I'm looking for rust remover script for TFS 0.4

    there was an error at loading in line 109: cannot use '...' outside a vararg function near '...' so I just removed that 3 dots and script seems to work fine :)
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    Lua I'm looking for rust remover script for TFS 0.4

    It's something like this: Action - Rusty Remover(99% Real Tibia) (https://otland.net/threads/rusty-remover-99-real-tibia.129907/) but I would like to have more advanced version like real tibia with maybe isInArray function to distinguish messages, with armors and legs, example: Lua - [TFS 1.3]...
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    How exura sio works or worked in Tibia 8.6? Does it have wider range of healing than exura vita?

    Well, if lower treshold for exura sio is not that low compared to exura vita then it is interesting why some people saying something like "I don't use exura sio because I'm afraid that it will not heal me enough" lol
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    Jak zablokować zasypywanie depo i domków

    Ktoś wie jak ten błąd ogarnąć w tfs 0.4 r3884? error: 'class Tile' has no member named 'getHouse' @averatec to co napisałeś raczej nie ma nic wspólnego z tym błędem
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    How exura sio works or worked in Tibia 8.6? Does it have wider range of healing than exura vita?

    Formula from clean TFS 0.4 r3884:: exura vita: (..., 5, 5, 10, 12) exura sio: (..., 5, 5, 10, 14) just higher max healing, in addition exura sio has set 2 seconds exhaustion in this TFS lol this is rather incorrect
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    How exura sio works or worked in Tibia 8.6? Does it have wider range of healing than exura vita?

    I'm curious because supposedly exura sio can heal you more but also its lower treshold is weaker than exura vita. For example let's say exura vita can heal you from 500-1000 and exura sio from 400-1100. Is it true? Was it like that in Tibia 8.6? I'm trying to correct this spell for my ots. I...
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    TFS 0.X How/where to add "onMove" to TFS 0.4? (Anti house trash)

    ok I managed to upload ////////////////////////////////////////////////////////////////////////// Ope - Pastebin.com (https://pastebin.com/BBTpnNrg) 1596850471 I found this: // Anty zasypywanie domków if (toCylinder->getTile()->hasFlag(TILESTATE_HOUSE)) { // Blokujemy zasypywanie...
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    TFS 0.X How/where to add "onMove" to TFS 0.4? (Anti house trash)

    I tried all either 100+ lines of errors or not compatible with 0.4 they are more like for 0.3.6 1596836247 too long
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    TFS 0.X How/where to add "onMove" to TFS 0.4? (Anti house trash)

    Nothing works Is there any other method to add anti house trash?
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    TFS 0.X How/where to add "onMove" to TFS 0.4? (Anti house trash)

    I don't know is it worth starting those posts are quite old and messy
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