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  1. thalmonn

    [TFS 1.2] How make critical work with distance and magiclevel?

    @Delusion the code of critical system its on the start of this thread. And the aplication is explained on nexts posts of this thread.
  2. thalmonn

    [TFS 1.2] How make critical work with distance and magiclevel?

    @Delusion But the system works fine with melee weapons. The problem is with distance and wands. Have something to make this work?
  3. thalmonn

    [TFS 1.2] How make critical work with distance and magiclevel?

    @Znote you asked me how i assigning the weapons. So, i do like this. I create new weapons on game (new id, sprites, etc), then i setup this new weapon on items.xml. After that, i create a line on weapons.xml calling the script to the new custom weapon. I'll show on the screens bellow. So...
  4. thalmonn

    [TFS 1.2] How make critical work with distance and magiclevel?

    So, with help of users from OtLand, we make this code and it is works very well for melee combat. I try use with sword, axe and club. Works very fine. But now, the question is, how make this work with distance for ranged atk and work with magic level, for druids and sorc? The need is to work...
  5. thalmonn

    Help to translate this code!

    Edit: i work on this version of your code @Znote and now his work like i need. Thank you so much for the help! You are a literaly GOD! This version is for a player using a sword. -- Create the normal attack combatObject local normalAttack = createCombatObject() setCombatParam(normalAttack...
  6. thalmonn

    Help to translate this code!

    Hello folks! I'm not a expert on dev otserver, so in this moment i'm trying to "convert" this code to a new version. This script is write to work on tfs 0.4 (i think) on a otserver 7.92. I need to convert him to a tfs 1.2 params, to do the same thing as the original version. I need to run it on...
  7. thalmonn

    [NEED] System Critical Weapons for TFS 1.2 (Server 10.90)

    @Mustafa1337 The problem is, i want to know how add and manage this script understanding they. I'm not a experienced dev on otservers. So, if you could help me to to understand what i have to do correctly to add and manage/edit they. UPDATE: I mean i need a system them can i put the ability to...
  8. thalmonn

    [NEED] System Critical Weapons for TFS 1.2 (Server 10.90)

    @Stigma Could you help me with that on discord? Please. I really need help with that.
  9. thalmonn

    [NEED] System Critical Weapons for TFS 1.2 (Server 10.90)

    Hello everyone! First of all, thanks for be here, reading this. So, i'm developing a otserver version 10.90 using tfs 1.2 on windows. Years ago a see a system on a 7.92 server of using custom weapons with a critical system. How does this system works? Well, for exemplo, setup a weapon on...
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