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  1. C

    Otclient modules

    Would like ask if is possible set a fix position where a module will be displayed when triggered. Example: "1" is a random module, when it get called then it display the module on position "2" I couldn't find anything about position on .otui. Also, where i could find what settings are...
  2. C

    C++ Modify InGame range to pickup/move items TFS 1.3

    Also looking for it
  3. C

    C++ Increase ItemCount Limit

    Using: clean TFS 1.3 and OTC source I have been trying increase the max limit of stackable items from 100 to any value. In game.cpp: otland/forgottenserver (https://github.com/otland/forgottenserver/blob/4931bfffa40d82da1092591c26de6009460d1c4c/src/game.cpp#L1158) //update item(s) if...
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