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  1. F

    convert function spell to tfs 1.3

    is there no solution for this?
  2. F

    convert function spell to tfs 1.3

    it is possible to convert this part of the code to tfs 1.3? local function onCastSpell2(p) if isPlayer(p.cid) == FALSE or isPlayer(p.alvo) == FALSE then -- interrompe a magia se cid ou o alvo morrer return TRUE end alvoPos = getCreaturePosition(p.alvo) cidPos =...
  3. F

    TFS 1.X+ spell does not execute area

    is there no solution for this?
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    TFS 1.X+ spell does not execute area

    my spell does not execute arr2 and arr3 using tfs 1.3 local combat1 = Combat() combat1:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) combat1:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) combat1:setFormula(COMBAT_FORMULA_LEVELMAGIC, -4.5, -400, -4.0, -400) local combat2 = Combat()...
  5. F

    Lua COMBAT_PARAM_CREATEITEM add pz locked

    @Lessaire thanks fixed problem Another question: I must use agrassive"0" in spells.xml at spell or there is no need to be on .lua? Sorry my english
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    Lua COMBAT_PARAM_CREATEITEM add pz locked

    When you run the spell it adds pz locked on the player Spell.lua -- Variáveis da Special Skill local storageSkill = 30034 local storageExhaust = 51004 local tempoExhaust = 10 local manaPercentToUse = 30 -- em porcentagem -- Variáveis da Special Skill local combat = createCombatObject()...
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