When you run the spell it adds pz locked on the player
Spell.lua
TFS 0.4
Spell.lua
Lua:
-- Variáveis da Special Skill
local storageSkill = 30034
local storageExhaust = 51004
local tempoExhaust = 10
local manaPercentToUse = 30 -- em porcentagem
-- Variáveis da Special Skill
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 8009)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_CREATEITEM, 8010)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_YELLOW)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local area = createCombatArea(arr)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
setCombatArea(combat, area)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
function onCastSpell(cid, var)
if getPlayerMana(cid) >= ((manaPercentToUse/100)*getCreatureMaxMana(cid)) then
if not isExhausted(cid, "karamatsu no mai") then
if getPlayerStorageValue(cid, storageSkill) >= 1 then
setCooldown(cid, "karamatsu no mai", tempoExhaust)
doPlayerAddMana(cid, -((manaPercentToUse/100)*getCreatureMaxMana(cid)))
doCombat(cid, combat, var)
doCombat(cid, combat2, var)
doCombat(cid, combat3, var)
else
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
doPlayerSendCancel(cid, "Voce nao possui esta habilidade especial.")
end
else
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
doPlayerSendCancel(cid, "Voc\ę preci\sa aguardar " .. math.ceil(getCooldown(cid, "karamatsu no mai")) .. " segundos para acumular o esp\írito.")
end
else
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
doPlayerSendCancel(cid, "You do not have enough mana.")
end
return false
end
TFS 0.4