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  1. P

    where can i get sprites for the latest tfs ?

    like in title
  2. P

    Scripter [Available] Shadow's Programming Services

    U started selling his client before u completed his task thats why he dropped u after it got reported to him, i dont give a single sh** about u all i wanted here is to spread awerness to everyone so person with at least 1 iq will not bother him self with a person like you good bye that is all...
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    Scripter [Available] Shadow's Programming Services

    The fact that u still hold those files says it all LMAO i highly doubt all those files are on going orders Here u tried to make a quick cash after client send u his client based on otcv8 but at the end it was way to custom modified so u dropped it The grave is getting deeper
  4. P

    Scripter [Available] Shadow's Programming Services

    If u want to work with that person only do via remote control programs he will not hesitate to steal your files and sell them for others, wish everybody good luck with that person.
  5. P

    TFS 1.X+ npc structure

    local positions = { ["stageOne"] = Position(1056, 1028, 4)} function greetChecks(cid) local creature = Creature(cid) local thisNpc = Npc(getNpcCid()) if creature:getStorageValue(obliteration) == 1 and thisNpc:getPosition() == positions["stageOne"] then print("hehe") end end Ok...
  6. P

    TFS 1.X+ npc structure

    hello just got a quick question how can i check all the info about npc inside npc.lua script I want to have the same npc but have different responds depending on the npc position.
  7. P

    OTClient how to get map position in client ?

    like title says
  8. P

    OTClient onMousePress not getting called

    Using v8 I started learning some otclient coding style and right away i meet a brick wall Here is the code i started with just wanted to see if this function is gonna get called function init() connect(g_game, { onGameStart = online, onGameEnd = offline...
  9. P

    Lua Rme Stairs tile dont have color

    i found a solution its hard coded here https://github.com/hampusborgos/rme/blob/master/source/map_drawer.cpp#L1048 and here https://github.com/hampusborgos/rme/blob/master/source/map_drawer.cpp#L1152
  10. P

    Lua Rme Stairs tile dont have color

    Like in title i dont use tibia sprites i just have my own's I wanted to make the going up and down the stars mechanic, after adding everything into ob then updating itemsa and adding them to rme when i add the mechanic to a tile everything workd but rme dont show the yellow square on a tile to...
  11. P

    TFS 1.X+ casting spell from a callback

    Im trying to figure out how can i cast spell on position which layer clicked. My idea was to use extendedopcodes saving the position where the click happend and send to server and there is a problem i have 0 clue how to cast spell from the place the positions was received Is it even possible ?
  12. P

    Lua sending info between client and server

    There was some time ago tutorial about sending info between client and server with opcodes but i cant find it anymore can somebody link it pretty please ?
  13. P

    TFS 1.X+ doAreaCombatHealth

    Hello i wanted to check and learn how that function is working but when i look inside the combat i see something like this https://github.com/otland/forgottenserver/blob/54e30f0a0f11e9dbd771027867fd27b8fad6f795/data/lib/compat/compat.lua#L353 function doAreaCombatHealth(...) return...
  14. P

    TFS 1.X+ Story missions

    hello, im making this topic to ask everybody if im thinking correctly so my goal is to great alot of story missions. The way i want to approach this is to create 1 storage and with the value changing new missions will be unlocked from ncp's As example: if storage is x then player is able to tell...
  15. P

    [Bug] opcode theforgotten server 1.4.1 10.98

    Have you created new sprite files or deleted some ids from the cip ones ?
  16. P

    TFS 1.X+ How to check if player clicked on something

    Im trying to just change the sprites, when player dies chest appears and when somebody clicks/opens the corpse(chest) the sprite changes into the open sprites but when i do this with onUse the corpse loses the owner and everybody can open it
  17. P

    TFS 1.X+ How to check if player clicked on something

    thank you <3 1648478935 got 1 more small question is it possible to move the corpse from onDropLoot function Monster:onDropLoot(corpse) if hasEventCallback(EVENT_CALLBACK_ONDROPLOOT) then EventCallback(EVENT_CALLBACK_ONDROPLOOT, self, corpse) end end to the onUse that u showed ?
  18. P

    TFS 1.X+ How to check if player clicked on something

    Like in title, for example if player clicks on a corpse (opens a corpse) something will happend
  19. P

    TFS 1.X+ Tools

    Since tfs moved protocol up to 12.something what are the tools like itemeditor and rme
  20. P

    OTClient Crash when trying to login

    Hello at start i want to say everything was working really god for like months All i was doing today was playing with monsters number in server while turning of and on a serwer and a client when all of a sudden something happend and whenever i click to login into a character the client crashes...
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