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Thanks. Yeah I figured it was source related since I couldn't find a "rune.lua" or similar
It must be this function right?
ReturnValue Game::internalRemoveItem(Item* item, int32_t count /*= -1*/, bool test /*= false*/, uint32_t flags /*= 0*/)
{
Cylinder* cylinder = item->getParent()...
Got it working. I had to edit the dat file too. So now I've made very rune and vials stackable.
Now I have to figure out how to remove one item from the stack when you use a rune/vial. As of right now it removes the whole stack.
Any ideas?
Ah maybe that's the problem. Because with one otitemeditor I could still start the server after editing items.otb (no error message) but when I summoned a SD I got debug.
I guess I'll give it a try and find a dat editor. Never edited a dat file so will see how it goes.
Has anyone been able to edit their items.otb? I have tried every otitemeditor from the first version to the last, but after I save and start the server I get "items.otb" not supported. Tried removing the items.otb check in sources but then I get an debug when I try and use the item ingame.
Any...
function onUse(cid, item, frompos, item2, topos)
local pos = {x = 32854, y = 32326, z = 8, stackpos=253}
if item.itemid == 1945 and getThingFromPos(pos).itemid > 0 then
doPlayerSendTextMessage(cid, 22, "Someone is standing on the tile :)")
else...
I found the table and added it but i still cant login =/ I get to the character list and i chose char but then it says: Cannot connect to the game server.