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    Lua tfs1.2 7.72 client pvp zone pz lock time

    Hello guys, I've been looking around for a day or two, trying to find how i could make Pz lock after killing a player in pvp zone shorter. as seen on the picture below inside the playerdeath.lua file with "if target>getZone() == ZONE_PVP then" i managed to get rid of skull plus upon dying chars...
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