AnTonioNio
New Member
Hello guys,
I've been looking around for a day or two, trying to find how i could make Pz lock after killing a player in pvp zone shorter.
as seen on the picture below inside the playerdeath.lua file with "if target>getZone() == ZONE_PVP then" i managed to get rid of skull plus upon dying chars teleport to temple without losing xp/items, but i cannot manage to change the killers pz timer which is standard 15min, anyone able to help out?
edit: so turns out if i die from fire field/non-summoned monster i still lose xp, i guess i should redo this
thanks in advance!
I've been looking around for a day or two, trying to find how i could make Pz lock after killing a player in pvp zone shorter.
as seen on the picture below inside the playerdeath.lua file with "if target>getZone() == ZONE_PVP then" i managed to get rid of skull plus upon dying chars teleport to temple without losing xp/items, but i cannot manage to change the killers pz timer which is standard 15min, anyone able to help out?
edit: so turns out if i die from fire field/non-summoned monster i still lose xp, i guess i should redo this
thanks in advance!
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