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    RevScripts Spell with random target going through walls

    thanks, that solved the problem! for some reason, it doesn't show on your post the option to mark it as the best answer
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    RevScripts Spell with random target going through walls

    As you can see, I have a spell that hits random targets in an area, but it ignores walls and other objects that should block a spell. Can anyone help with a solution for this? the code uses Game.getSpectators to find the targets in the area Here is the code of the spell, if anyone want to...
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    Purse Slot Item ID Limit TFS

    Found the Solution, the problem was with the DB, needed to change player_storeinbox on DB itemtype from smallint to mediumint
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    Purse Slot Item ID Limit TFS

    Recently I tried adding one Item with high ID (45k) into my store Inbox (purse slot) and I Noticed that after I Relog, it transforms into Item 32767 I Tested it with many Items, and it Seems every item with High ID is transforming into this. My server have item ID limit increased, and items...
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    Lua [TFS 1.4.2] Shows a modalwindow when onStepIn

    Sry, but i have to ask, what is this TFS chatbot? is it something that anyone can have access to?
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    GM Teleport by Map Click on TFS 1.4

    Thanks I had already gave up on that, im going to test it
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    GM Teleport by Map Click on TFS 1.4

    Yea, I figured..to make it work on my server I Would have to find a way to implement this packet on my OTC, and the work would be too much just to enable a GM teleport
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    GM Teleport by Map Click on TFS 1.4

    looks like this packet doesn't work on my version, added the constructor and it compiled but ctrl+map click does nothing maybe its because I use otc... Well I guess it will be too complex to add this to my server, not sure if its worth the work just to add something to make GM life easier
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    GM Teleport by Map Click on TFS 1.4

    I've been trying to add this change from TFS 1.5 to my TFS 1.4 Source. https://github.com/otland/forgottenserver/pull/4239/files But I'm getting some errors, something related to lambda (I have no idea what is it) Does anyone know how to fix this? what can I do to apply this changes to TFS...
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    TradeTimes System TFS 1.3 ( 12x +)

    [Revscripts] TradeTimes System for TFS 1.4 (https://otland.net/threads/revscripts-tradetimes-system-for-tfs-1-4.283377/#post-2712184) you can try those changes, its a simple change that made it work on a old tfs 1.4, maybe they will work with 1.3
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    [TFS 1.5] ❤ TradeTimes System ❤

    M0ustafa found a solution, My old tfs 1.4 didn't work with those returns "RETURNVALUE_NOTPOSSIBLE" and "RETURNVALUE_NOERROR" had to change them to "true, false" Yea, i get that using TFS 1.5 is ideal, but my server have too many changes already, that make it too hard to migrate.
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    [Revscripts] TradeTimes System for TFS 1.4

    Yes the TFS 1.4 im using I Downloaded on Feb, I checked the github and there is some fix related to functions/events (moveItem onItemMoved) used on this script, maybe that's it... I will try to apply those changes Edit: Yes the problem was those "RETURNVALUE_NOTPOSSIBLE" and...
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    [Revscripts] TradeTimes System for TFS 1.4

    lol, then i Have no idea why it wouldn't work on mine, Im using tfs 1.4 with some modifications but im pretty sure i didn't change any of those functions used on the script Tried changing the register (1) to random numbers, didn't work as well
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    [Revscripts] TradeTimes System for TFS 1.4

    Just tried those changes, ec:register(-1) to ec:register(1), still not working, also tried changing to ec:register() Same thing...no console errors, but letting me trade and drop on the floor items that have 0 trading times. I Think its better to not post on Sarah's topic for now, since its...
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    [TFS 1.5] ❤ TradeTimes System ❤

    Just tried those changes, ec:register(-1) to ec:register(1), still not working, also tried changing to ec:register() Same thing...no console errors, but letting me trade and drop on the floor items that have 0 trading times.
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    [Revscripts] TradeTimes System for TFS 1.4

    I Tried to put this Sarah Wesker's [TFS 1.5] ❤ TradeTimes System ❤ into my TFS 1.4 the item shows the trade times it still have left or if there is no longer trades left on the item but when there is no trades left, it was supposed to not let the player trade it or throw in the ground, but this...
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    [TFS 1.5] ❤ TradeTimes System ❤

    I didn't have those trade events enabled, but even after I enabled (and restarted the server) they are still not working and there is no errors on console as well. My Guess is that maybe something is missing on tfs 1.4, I would love to know what is that
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    [TFS 1.5] ❤ TradeTimes System ❤

    can anyone tell what is needed to make it work on tfs 1.4? If needed I can add mission functions from tfs 1.5 github to my 1.4 server The items are showing "can be traded another x times" or "can no longer be traded", but I can still trade them and throw in the ground as well. No errors on...
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    Extended View TFS 1.4 OTCV8

    i've tried that as well, the commit with only the map extended size, without the packet compression, still the same errors is there any tricks with the sizes of the screen i should know? any rules for them? or there isn't anything like that? Or can I use anything i want on the maxClientViewportX...
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    Extended View TFS 1.4 OTCV8

    I'm using tfs 1.4 and otcv8, tried all the changes from your fork, still getting the same errors in the client. any advice, anything on client side maybe besides enabling the feature? I also tried enabling the packet compression feature on the client, but then i can't login
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