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  1. Fischturd

    Differentiate CONDITION_INFIGHT?

    Hello, is there a way to differentiate the condition_infight? Take this script for example; local teleportScroll = Action() function teleportScroll.onUse(player, item, fromPos, target, toPos, isHotkey) if player:hasCondition(CONDITION_INFIGHT) then...
  2. Fischturd

    TFS 1.X+ Remove Magic Level?

    Hey everybody, I have a script I am working on to remove club and magic level when using a item local decreaseSkillLevels = 15 local currentClubSkill = player:getSkillLevel(SKILL_CLUB) or 0 local...
  3. Fischturd

    C++ Semi-Aggressive Monster

    Hey all, I just introduced this script: Passive Monsters (Attack when attacked) (https://otland.net/threads/passive-monsters-attack-when-attacked.232475/) I got this working in TFS 1.4, however I want to see if anybody can give me some input on taking this a step further I would like to create...
  4. Fischturd

    Lua HealthGain and ManaGain

    Good morning, Good afternoon and Good evening! I recently started using this upgrade system: CreatureEvent - [TFS 1.3 / 1.4] Upgrade System (https://otland.net/threads/tfs-1-3-1-4-upgrade-system.264672/) It peaked my interest and it has been pretty fun playing around with everything, it works...
  5. Fischturd

    Monster Drops 1 Item

    Howdy, I am looking into some of this coding for C++, which I am not good at... however I want to add this feature that monsters only drop 1 item from the loot table. TFS 1.3 I wanted to know if this code here monsters.cpp std::vector<Item*> MonsterType::createLootItem(const LootBlock&...
  6. Fischturd

    TFS 1.X+ Help with JSON, TFS1.3 and OTC

    Hey there, wondering if anybody could help me out with this? The TLDR is it is a module that should populate spells learned by character, when clicking on spell it should cast. The module opens, but nothing is in it. Server side local OPCODE_CASTER = 108 local storage = 55390 function...
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