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  1. andypsylon

    Game Client.

    https://github.com/edubart/otclient
  2. andypsylon

    [SOLVED] [1.0] If Player Dies, Corpse become Creature!

    really? then check "item" in addEvent, example: "if item == nil then return false end"
  3. andypsylon

    [SOLVED] [1.0] If Player Dies, Corpse become Creature!

    move "local item = Item(corpse)" in to addEvent function" to avoid errors or crashes
  4. andypsylon

    npcHandler:resetNpc()

    corrected! :)
  5. andypsylon

    Compiling Downgrade TFS1.0 to older tibia protocol

    would be wiser to work on the errors which are: https://github.com/otland/forgottenserver/issues?state=open And as you familiarize yourself with the subject, you can go back to doing what you write. :)
  6. andypsylon

    TFS 1.0 all doors are open

    only lvl doors
  7. andypsylon

    TFS 1.0 all doors are open

    This is not a mistake. it's probably leveling door, they must have actionid
  8. andypsylon

    Lua Function onAdvance TFS 1.0???

    I think that should function. have you errors?
  9. andypsylon

    npcHandler:resetNpc()

    for example promotion, I think it have all the people: local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}...
  10. andypsylon

    npcHandler:resetNpc()

    Can someone to test on your?
  11. andypsylon

    Error init.lua

    end db.executeQuery("UPDATE `players` SET `online` = 0 WHERE `world_id` = " .. getConfigValue('worldId') .. " AND `online` > 0;") db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";") db.executeQuery("UPDATE `guild_wars` SET...
  12. andypsylon

    [TFS 1.0] Venore House Doors

    items.xml is that house tile? if not, than edit your map
  13. andypsylon

    [TFS 1.0] NPC Quest Script Help

    check storage value "8000" for player and poste here
  14. andypsylon

    [TFS 1.0] Conditions not refreshing

    yes, you can write own spell and change "scorpion.xml"
  15. andypsylon

    Lua Saving array in storage

    use "globalStorageTable" for that
  16. andypsylon

    Lua [TFS 1.0] For what function i can change this.

    paste it in your global.lua function Position.getNextPosition(self, direction, steps) steps = steps or 1 if direction == WEST then self.x = self.x - steps elseif direction == EAST then self.x = self.x + steps elseif direction == NORTH then self.y = self.y - steps...
  17. andypsylon

    onStepIn error

    its mean : "data/movements/scripts/svargrondArena/arena_pit.lua:68: attempt to index a nil value" ~68: doForceSummonCreature(ARENA[arena].creatures[newPit], PITS[newPit].summon) that is wrong
  18. andypsylon

    NPC Problem

    update your npc/lib/ directory
  19. andypsylon

    npcHandler:resetNpc()

    No, I need exactly "npcHandler:resetNpc()" -- Resets the lastNode field, and this resetting the current position in the node hierarchy to root. function KeywordHandler:reset(cid) if self.lastNode[cid] then self.lastNode[cid] = nil end end
  20. andypsylon

    npcHandler:resetNpc()

    npcHandler:resetNpc() not work :/ tfs 1.0 https://github.com/otland/forgottenserver/search?q=resetNpc&ref=cmdform somebody else? who knows the solution?
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