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[TFS 1.0] Venore House Doors

imkingran

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Hello OTland Community,

I am having some trouble with the house doors in Venore:

2q9bfhj.jpg


1. Doesn't show Owner
2. Owner can't say Aleta Grav


I checked Global.lua and the house door id's are in there also they are set up in actions.xml

Is there another place I did not check or is there a different solution to the problem?

Thanks for your time as always!

I'm using TFS 1.0
 
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If doors open and close correctly

- check door id in rme(it's near actionid field in properties window) and assign it if it's 0
- check if it's a house tile
 
2w3sye9.jpg


In thais doors i get the Door ID option.
But in venore doors the option doesn't appear.
 
Go to the items.xml of your Remere.
Then add the door with attribute type door.
Code:
<item id="19843" article="a" name="closed door">
     <attribute key="type" value="door" />
     <attribute key="blockprojectile" value="1" />
</item>
 
If doors open and close correctly

- check door id in rme(it's near actionid field in properties window) and assign it if it's 0
- check if it's a house tile
What should I put in doorid? >_>

EDIT:
So if I got 2 doors inside the same house I put doorid 1 on the entrance door and doorid 2 on the other door inside the house?

EDIT 2:
The solution is to put doorid 1 at the entrance door and put doorid 2 on the second door inside the house. If u got more then two doors just put doorid 3 and 4 on the next doors.. :p
 
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That doesn't matter, but every door in a house should have a different door id, this is for the house commend to give players acces to a certain door.
You can also use the same door ids for more doors, but then players who get acces to 1 of these doors can also open the others.
 
That doesn't matter, but every door in a house should have a different door id, this is for the house commend to give players acces to a certain door.
You can also use the same door ids for more doors, but then players who get acces to 1 of these doors can also open the others.

Well, I had the same issue where it only said "You see a closed door" nothing else and the doors had doorid 0, so I put the correct IDs on them and poff it worked xD
 
Ye, it should be 1 or higher. If you add house tiles on the doors it adds the door ids to the doors, but if you add the door later it is 0, like a door that isn't in a house.
 
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