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    Solved Possible to make runes unlimited in specified area?

    Doesn't seem to be working, no exhaust still. Here's my sd rune as an example. Am I overlooking something? local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat...
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    Solved Possible to make runes unlimited in specified area?

    I messed up the syntax due to quickly copy/pasting. Could you give me an example of 2 second exhaustion?
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    Solved Possible to make runes unlimited in specified area?

    Working, thank you. Edit: this removes exhaustion and a couple runes won't work at all (eg field runes and paralyze) Any way to fix that? Edit 2: Fixed the ones that weren't working (syntax errors), but still this removes exhaust. Still need a fix.
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    Solved Possible to make runes unlimited in specified area?

    Add that to every rune?
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    Solved Possible to make runes unlimited in specified area?

    I want players to have unlimited supplies inside the war arena on my server. I fixed the potions by adding a line in potions.lua, but have no idea if/how to make runes unlimited either within a range of coordinates or in pvp zones. Anybody have a solution?
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    show addon bonuses on web.

    You want modern or gesior? I've adapted it for both.
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    Remove all addons from player!

    I think it's under player storage in database. Not sure which values though.
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    Lua Quest doors

    @Xon my lua scripting skills are pretty weak. That sounds like it would work, but I don't know how to do it.
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    Lua Quest doors

    Evan is right. I just want all players to be able to enter the quest doors with aid 100, I don't want them to be able to enter every quest door, because some are associated with quests already.
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    Lua Quest doors

    Need a script so that all players on the server can open quest doors with action id 100. Rep++ for help.
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    CreatureEvent MOD working on TFS 0.3.5pl1 Inquisition Quest with creating teleport

    Using 0.4, no errors, but teleports do not disappear after 3 minutes. What's wrong?
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    Inquisition Quest.

    No, I checked on that earlier. It ended up being easier to completely redo quest from scratch. Thank's for the support though, it's greatly appreciated. In case you're curious, I got rid of all the action ids on the tps and used unique ids instead :P
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    Inquisition Quest.

    He logs in on the coordinates that the action script is supposed to teleport him to. There's something happening at the instant I go through the portal that's causing me to debug. It's the last thing I need to fix before I can move from alpha to beta, so I'm hoping to resolve it asap.
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    Inquisition Quest.

    The quest works for me, but every time I try to go through one of the inq tps, my client debugs with no error registered on my server. The debug looks like this: My character is able to log back in immediately after the teleport and debug. Does anybody know how I could correct this? Forgot...
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