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  1. Giddran

    NPC [TFS 1.1] Monster Tasks

    By the way, anyone know of an easy way to make monster kills count if you are in the same party like the shared exp function does? I havent checked into this myself as i havent taken myself time to start rewriting my script yet. The modal windows gets bugged when using other scripts using...
  2. Giddran

    Team [10.9x] Project: Recruiting Skilled Developers | Paid Opportunities Available

    Nice clothes. You seem to carry the most important thing of all, - spirit and dedication. I've noticed that you seem to put alot of weight on vision that even you, the progenitor of this entire project cannot even comprehend yourself. If you want to recruit some really talented people who share...
  3. Giddran

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    I'm just looking for a easier interface to handle bigger loot systems that would support easy and subtle changes. Handling alot of crafting/alchemy items can be a chore! By the way, i had these lines in my 001_04_compat.lua that caused quite some crashes with your potion system.
  4. Giddran

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    By the way, do you have any good examples on the new features on TFS 1.1 and TFS 1.2 compared to 1.0? I cannot say that i comprehend the differences as well as i would like as i do fear that i will waste hours on something completly outdated and meaningless! I do plan to play around alot with...
  5. Giddran

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    Like my previous comment on your crafting system. Simply amazing and its easy to reconize that you stepped up your design a notch. The whole system is not only built on an stable foundation but the design and implementation is over the top. I'm looking forward with playing with this! Top notch...
  6. Giddran

    CreatureEvent [TFS 1.1] Crafting System - ModalWindows

    Amazing work, ran into some issues with my task system but it got resolved with a few changes on my part. The foundation the system is build on is simply amazing, however the implementation seems bland and lacks flavour due the specific customisation which should be easy enough to accomplish...
  7. Giddran

    CreatureEvent [TFS 1.1] Advanced Alchemy System - ModalWindows

    I most definitely will, but i'm trying not to exhaust myself to much. I'l provide some feedback when i feel comfortable enough.
  8. Giddran

    [TFS 1.x] Crafting System

    Seems pretty solid. I'm somehow not satisfied with my own crafting system so i'm going to test this out, gain some inspirations and see what i'l do. It will be a tough task to challange your work.
  9. Giddran

    CreatureEvent [TFS 1.1] Revive System

    Seems interesting enough to look into for a less punishing system when killed by monsters and not players. Good job!
  10. Giddran

    MoveEvent TFS 1.0 Advanced Item/Set Item Management

    The counter is just a leftover from my tests to see what path the code takes. "print(counter)" at the end of the script. I have no clue what to expect from TFS 1.1 and TFS 1.2 due the information around it being confusing enough. However i've been changing the script alittle to accompany the...
  11. Giddran

    NPC [TFS 1.1] Monster Tasks

    I wrote my own task code for modal windows around 18 months ago. I wouldnt mind sharing it when i've got myself up to date on TFS 1.1 and TFS 1.2 and tweaked the code. (Originally based on TFS 1.0). It also supports having several monsters in a group, having alternative tasks including the same...
  12. Giddran

    Lua Damage Formula's

    Thats because if max >= -2 then should be if max <= -2 then If you write the code like i did you will avoid such mixups
  13. Giddran

    Lua Damage Formula's

    The problem is because youre still returning a min value that can be higher than the max. You need to return the min value aswell, i added the 0.66 multiplier so the min value will keep the same randomized damage.
  14. Giddran

    MoveEvent TFS 1.0 Advanced Item/Set Item Management

    I could check it out abit later
  15. Giddran

    Action Perfect items upgrade 2.0 -- Slot sytem

    I'm not following on what you mean, but the item could hold values with both actionid and descriptions
  16. Giddran

    Action [TFS 1.1] - Slot system

    I had some problems when trying to implement the code from this thread, but worked flawless when i used it from his datapack. Could be some problems with the compat file.
  17. Giddran

    Windows Random Crash, TFS 1.0

    Well sometimes i need to reboot a couple of times, tried a bunch of different sources and compiled on my own. I still get the same crash error, which is fixed randomly when restarting, sometimes once and sometimes a couple of times.
  18. Giddran

    Windows Random Crash, TFS 1.0

    I get that stuff now and then, need to reboot till it works properly :)
  19. Giddran

    MoveEvent TFS 1.0 Increasing spell % with items

    Almost, my girlfriend found me sleeping on the sofa.
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