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  1. Giddran

    MoveEvent TFS 1.0 Increasing spell % with items

    Some of you TFS 1.0 may miss the feature of directly adding spell damage as an item attribute, however there is a easy way to do this, however it will require some additional steps. First step would be to register a creature event that register a number of storage values, as example: In...
  2. Giddran

    MoveEvent TFS 1.0 Advanced Item/Set Item Management

    I made a script that will allow some easy but yet powerful changes that hopefully will add some new usages for people who like custom stuff. It should be pretty smooth to add new items, set,s conditions and functions. Hopefully someone may find it useful. Cheers Single Items Set items with...
  3. Giddran

    Lua TFS 1.0 Movement loops 3 times

    Anyone know why the text message get called 3 times when i equip and item with the following code? <movevent event="Equip" itemid="2136" slot="necklace" function="onEquipItem" script="setitems/wand.lua"/> <movevent event="DeEquip" itemid="2136" slot="necklace" function="onDeEquipItem"...
  4. Giddran

    LF team members

    Hello people, i'm looking for possible associates to my current project. My ideal candidates would have an good artistic view with decent skills in techical design. This together with alot of ideas and decent english would form the main cornerstones. Secondly, knowing how to operate a personal...
  5. Giddran

    TFS 1.0 ExtraDef

    Quick question, do i need to add the weapon to weapons .xml or movements for it to work? I got abit unsure since i discovered that the Attack/Hitchance affixes on bows/crossbows requires the distance weapon to be registered in weapons.xml.
  6. Giddran

    Spell conditions based on storage values

    I'm trying to make some of the buff spells based on storage values but i have no idea how to setcombatparams within functions. TFS 1.0 For example: setConditionParam(conditionAttrib, CONDITION_PARAM_TICKS, xxx) setConditionParam(conditionAttrib, CONDITION_PARAM_SKILL_DISTANCEPERCENT, xxx)...
  7. Giddran

    TFS 1.0 - Exhuastion Login/Logout

    Hey guys, i'm tinkering abit with some custom spells that have minute to hour cooldown, however when a character relogs the exhuastion reset. Anyone got any suggestions on the best way to solve this? / Got any examples f.e storage based cooldown Thanks in advance
  8. Giddran

    Solved [TFS 1.0] Databasequery/Maxhealth/Npc

    Hey guys, i'm trying to create a npc that can got the ability to raise values like health, cap, mana. I reconize that i got barely no clue how to query the database and make changes. I tried adding the function below which only gave me "attempt to call field 'executeQuery <a nil value>'...
  9. Giddran

    CTRL+RIGHTARROW

    The CTRL+RIGHTARROW command to make your character look to the right -> doesnt work for me, all the other directions work. Anyone know what could cause this? I got no clue where to start.
  10. Giddran

    Remove item targeting/crosshair

    Anyone know the cleanest way to remove the targeting feature from an item, e.g making a rune only clickable. Cheers, G
  11. Giddran

    Solved Boolean issues

    Hello guys, i'm having abit trouble understanding how to deal with the boolean values. The script works perfectly if arrowcount is a clean number or equation. But not if i extract the number from the players storage value. I appreciate the help i can get. local spirit = 40106 local arrowcount =...
  12. Giddran

    StorageValue/Boolean Confusion

    Hello guys, i'm having abit trouble understanding how to deal with the boolean values. The script works perfectly if arrowcount is a clean number or equation. But not if i extract the number from the players storage value. I appreciate the help i can get. local spirit = 40106 local arrowcount...
  13. Giddran

    Beta testers wanted!

    Hello guys! I recently started a massive, currently one-man project designing a hugely customized/advanced server. I do have a great number of ideas that i cant wait to implement. My vision is to design a incredible server based on my own and others preferences creating a fun and interactive...
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