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    [Sweden] The Lost Kingdom Server (custom client)

    Hi everyone! =) I was searching for "The Lost Kingdom" on the web and I came to this post. I think it is amazing how my server and ideas are living on through my former players. It makes me so happy to read posts where people are still remembering the good old days and all the custom things TLK...
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    [Sweden] The Lost Kingdom Server (custom client)

    It's so fun coming back to the OT community and see that my work have inspired so many people that they want to continue where I left off. TLK was active for many years back and it was way ahead of its time, I hope that you keep that in mind while developing this server. I logged in and was...
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    Map Shape [9.1+]

    How do I get in contact with you? Do you have skype? If you do please add me, I got some things to talk about. Lejjo_88 Cheers!
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    Targeted creature

    Hello! I wonder if there is somehow return the targeted creature when you shoot a rune on it? getCreatureTarget(cid) works for those who have attack activated on the creature, but what if u shoot a rune on someone you don't have attack activated? Thank you!
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    The Lost Kingdom (TLK) - Keep it down or bring it back?

    I've created a forum where you can hang during the process of me starting it up
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    [LUA] bad argument #1 to 'ipairs' (table expected, got nil)

    The thing is that it worked on TFS before but now it doesnt anymore. Back then I used TFS for 8.1 and now I use TFS 9.1
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    [LUA] bad argument #1 to 'ipairs' (table expected, got nil)

    What I wonder is what does this error output mean? bad argument #1 to 'ipairs' (table expected, got nil) The code looks like this: function spellSys:setCombatParam(paramType, value, ...) for _, v in ipairs(arg) do <--This is where the error occur when I look in my GUI...
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    The Lost Kingdom (TLK) - Keep it down or bring it back?

    Hello everyone! This is Lejjo aka Kadj, founder and owner of TLK (The Lost Kingdom). I have been gone for over 3 years now from OTs and done some irl stuff and now I am wondering how many of you old OT players (who are left of course) still wants another round of TLK and wants me to start...
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    [8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

    Is it only me or does anyone else have the problem when you start the server it goes down at the same second without any errors? And also, when I try to rebuild the sources it says I have some errors but I haven't changed anything, but when I compile it right after it works. Its just giving me...
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    The Forgotten Server v0.2 (Mystic Spirit)

    Question: Does all the 0.2 features being supported on version 0.3?
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    lua script problem since update

    You must add how many creatures you want to summon. Like this: doSummonCreature("Demon",pos,1) And of course you will declare what "pos" is.
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    REPORT ALL 0.2 BUGS HERE (latest 0.2 svn)!

    Account type = 5 Group ID = 3 Then it will work.
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    Help with damage formula

    Nvm, got it now.
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    Help with damage formula

    int32_t WeaponDistance::getWeaponDamage(const Player* player, const Creature* target, const Item* item, bool maxDamage /*= false*/) const { int32_t attackSkill = player->getSkill(SKILL_DIST, SKILL_LEVEL); int32_t attackStrength = player->getAttackStrength(); int32_t maxValue =...
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    REPORT ALL 0.2 BUGS HERE (latest 0.2 svn)!

    Thanks, fixed it :)
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    REPORT ALL 0.2 BUGS HERE (latest 0.2 svn)!

    Yes, I have said it 3 times now. I downloaded rev 814 and tried, nothing, same problem. I am not using TRUNK, I am using TAGS. I really don't know what I'm doing wrong here.
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    REPORT ALL 0.2 BUGS HERE (latest 0.2 svn)!

    I have done that too, still the same.
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    REPORT ALL 0.2 BUGS HERE (latest 0.2 svn)!

    I downloaded the latest TAGS which is rev 804, but still the same. Do you mean TRUNK or?
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    REPORT ALL 0.2 BUGS HERE (latest 0.2 svn)!

    Another bug I also find is that if you have a summon and it is getting attacked, dies at the same time as you logout/relogg the server crashes.
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    The Forgotten Server v0.2rc12 (Mystic Spirit)

    It doesn't happen to me either when I download a pre-compiled .exe file but as soon as I try to download the sources and compile I get that problem.
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