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  1. OmfgRegister

    Athena Editor Development Thread

    His post was not constructive in the least. All he did was insult my codebase. When ive spent 100s of hours on a project just to donate it to the community, im not sure what he expected the response would be. He didn't point out specific areas or suggest anything. Just an insult. I've told...
  2. OmfgRegister

    Athena Editor Development Thread

    Please join Joe and never post on this thread again. Thanks :)
  3. OmfgRegister

    Athena Editor Development Thread

    Thanks and I appriciated and still appriciate the support. It's good to still see you around :) I apologize the development faded for a couple months. As for my original thread, I thought it was pretty obvious i was trolling after the second or so post, but apparently not to some people. Just...
  4. OmfgRegister

    Athena Editor Development Thread

    I mentioned I was trolling in the third post. And to get a complete rendering working by 'finding the render function' and being 10 years old. It was very obvious I was trolling. I never said that you've commented on my code. I said if all you have is criticism you can leave. That was...
  5. OmfgRegister

    Athena Editor Development Thread

    Literally no one? Did you read ezzs post? But anyhow you clearly didn't read too much of the previous thread then. I'm not here for anyone's respect. Think what you want of me. Ezz basicaly posted 'oh boy this code is a f*cking disaster' so for the average observer yes I think I need to...
  6. OmfgRegister

    Athena Editor Development Thread

    Sorry I keep bumping this, I don't want to have a mile long chain edit to my last post. I Integrated AvalonDock into the editor. I don't have it saving the state (so for now you to re arrange each time you launch), but you can re arrange the panels any you want now. You can also have as many...
  7. OmfgRegister

    Athena Editor Development Thread

    I feel obligated to provide a more detailed response to people suggesting my code is in disarray. I don't want the average observer who doesn't have the knowledge or will to look at the source code himself think that this project is failing or will fail from a bad code base. Architectural...
  8. OmfgRegister

    Athena Editor Development Thread

    Thanks, and no all of my understanding of those formats has been from looking at either RME or other programs that load them. I haven't found any actual documentation.
  9. OmfgRegister

    Athena Editor Development Thread

    Judge all you want, I don't claim that the code is perfect right now. There is a reason its a development thread and not a release version. I've rushed through the versioning system, I'm perfectly aware of that. I'm referencing things globally I shouldn't be and the end goal is to be able...
  10. OmfgRegister

    Athena Editor Development Thread

    Alright the build issues should be fixed. The ItemsToPutInOutputFolders was outdated. I honestly didn't expect people to try building it, pleasantly surprised :) I'm a little annoyed that absolute path was in there, that was all auto generated from NuGet. Should be all fixed now tho. The...
  11. OmfgRegister

    Athena Editor Development Thread

    Thanks for trying it out, I will do a clone in a different location and try to fix the build issues you are seeing.
  12. OmfgRegister

    Athena Editor Development Thread

    I appriciate the support. I think I'm already passed someone's in a lot of aspects. I basically need to finish spawns and houses and Il be there. Yoshi seemed like he was off to a decent start but he got distracted with the renderer and spent all his time on a shading engine. Sources would...
  13. OmfgRegister

    Athena Editor Development Thread

    Additional work on lua brushes. I was thinking that for more complex brushes you probably want to have 1 source code that you can pass parameters into and not hard code the item types it uses. This will allow you to create multiple brushes that are based on the same underlying lua. Therefore...
  14. OmfgRegister

    Athena Editor Development Thread

    Starting working on getting Lua brushes implemented. This community has a lot of lua scripters so it makes sense to provide tools that they can leverage. Lua code for a simple Raw Brush. Everything seems to be working great. The preview in the toolbox works great, the map preview, and...
  15. OmfgRegister

    Athena Editor Development Thread

    Small update: Added auto border on deletion. (When you delete a ground tile, or a wall piece, it will re rack the appropriate tiles) Added ability to import tilesets from rme xml files. (Mostly Raw and Items atm, I don't have random or ground tile brush matching atm) Fixed memory leak with...
  16. OmfgRegister

    Athena Editor Development Thread

    Your right about it being mature, and easy to modify. However, the UI changes and the way I want the brushes to work in general would require re writing most of it. When I last looked at the RME code it seemed like it was hard coded to work against a fixed set of brushes. I also don't like...
  17. OmfgRegister

    Athena Editor Development Thread

    Maybe, but I think people are fine with RME because that is all they have had
  18. OmfgRegister

    Athena Editor Development Thread

    Do it! I don't have the palettes or the brushes to support doing any real mapping with it atm anyway, the binaries are mainly just for feedback and testing. But yea I don't map or doing anything OT related these days, except occasionally work on this.
  19. OmfgRegister

    Athena Editor Development Thread

    I'm amazed your still around Ghost, but no manual bordering will never go away. If you browse the mapping showoff threads, people do things with borders that an auto border system will never be able to replicate. However, it will make manual bordering much less common and not needed for a lot...
  20. OmfgRegister

    Athena Editor Development Thread

    Development thread for Athena Editor. wpf c# map editor Original Thread: My first program, need help Moved to Discussion for increased visibility/feedback Very early in development. Decent possibility it never gets finished. If you download the binaries, as with everything you download, run...
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