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    [7.4] Avesta

    i try to use that function and the damage was not right, and i think this is more acurate, but
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    [7.4] Avesta

    Ferrus if you want Melee Damage from 7.4 use this funtion function Damage:getMelee(factor, playerLevel, playerSkill, weaponAttack) return (weaponAttack * playerSkill * 0.06) * factor / 10 end
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    NPC Delay for npcs talking, and more.

    OK I test like this and it didn't work like I suppose local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
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    [request] Attack speed by weapon

    questitem = doPlayerAddItem(cid,7404,1) setItemAttackSpeed(questitem, 1000) not working in 0.2 version of tfs
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    NPC Delay for npcs talking, and more.

    I need help, I cant put it to work local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
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    [8.4] The Forgotten Server v0.3 beta 3

    but do not save with remere now, because he will save unknown attribute. Code 23063411, and then you can run the server with this attribute
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    [8.4] The Forgotten Server v0.3 beta 3

    its because of Remere last version of editor... 1º save with remere in 8.31 2º open with simone in last version and save it 3º now you ready to use your map
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    Monster Player Killer, looks like real player

    they have skulls, how? source edit, like that code that creatures with red skull
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    OTServ "Distributions"

    dont hate "people" this is open community so will have allways alot of KIDS and not "people" so they like to do that stuff, they are simple kids because of is age not less not more, when they grow up they will stop OT so dont care about that kids... Dont horry Be Happy :) my inglish sucks
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    100% Completed Rl Map (Realy 100%) [Sold, close this thread]

    dont give the server to the community for gold(money,etc) because is sad to see people seeling work of OT(OpenTibia) i saw in otservelist alot of TibiaMap(some with 300 players some with 4 players), so if you sold this to anyone i a few days it will be free for all, so or you dont share or dont...
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    "real tibia svargrond arena" by Gesior

    one question, all working allmost 100%, but npc dont take the gold from player, just checks if they have it, if they dont have they cant do it, but if they have the gold they can do it, but npc dont takes gold, only with me? tfs update 14 i think this is only checking "if(getPlayerMoney(cid)...
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    onDeath [help]

    i was trying to manage this new file, because now i use a new playerdeath.lua but i get some errors, can you fix this new one? dofile("./config.lua") function onDeath(cid, corpse, killer) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are dead.") if deathListEnabled ==...
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    onDeath [help]

    hmmm....
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    onDeath [help]

    this will work=? local config = { deathListEnabled = getConfigInfo('deathListEnabled'), sqlType = getConfigInfo('sqlType'), maxDeathRecords = getConfigInfo('maxDeathRecords') } function onDeath(cid, corpse, killer) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are...
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    Online Mapping !!! Brand new idé

    i dont agree, this is not to share map, but for example i have 3 mappers in my team, so if we map all at the same time for example in a cave, one floor, other stones, other decorate walls, etc that would be imba, how do you think cip maps? it is online(lan) with all mappers
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    Lets Count To A Million!

    1609........
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    Server laggs.. ( TFS ) any ideas?

    thanks because the lag stops when you reach 5 or 6 players online, its a system that (i think) simone implemented
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    TalkAction [Many] My fully lua PET system (MANY FEATURES)

    creturesay funtion its not working right in last svn, so all the system not working
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    Lets Count To A Million!

    228 ..................
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