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    TFS 1.X+ regeneration mp/hp for vip

    @Ralumbi can u give us a example? doing this in the source? thanks adv.
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    help to change protocol in executable

    got it, but i mean for editing hex in the .exe i understand, nice comment btw, my goal tbh is play a server allowing only client v12 in a client v10 changing the hex string (idk if thats the term) for pretending to be a v12. u guys got it, i mean change in the executable, not in the server...
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    Tibia 11+ Downgrade tool

    wow so useful! thanks bro.
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    ObjectBuilder [10.32]

    such a amazing tool! a huge thanks to the dev team, AMAZING!
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    help to change protocol in executable

    hello boys! iam trying to change the protocol to use a specific client in a otserver, but iam still failing. can somebody help me with the codes please? thanks adv. client version 10, allowed 11.00
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    Compiling Hex code MC for Tibia Pokemon Client

    Hello guys, i tried some tutorials here about changing hex codes to get multiclient enable in client, but seems like in this pokemon client the codes are different. There is a way to prevent this check? Thanks adv.
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    [TFS 1.1] Lua map generator (beta)

    Oh Mock, btw, thanks for your contribution in OTSERVER evolution. This feature will be nice, but this system will not consume too much memory/CPU? @TOPIC Man, any doubt or helpneed feel free to post here, we will be glad to help. Thanks for this amazing feature.
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    DAT Editor for Tibia 10.97

    BUMP, not so early :P
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    DAT Editor for Tibia 10.97

    Hello guys, Is there any DAT editor for Tibia version 10.97? I want to make the client walk on fire by map clicks, like the "allowwalk" from ElfBot. Thanks!
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    [Canada] Styller Pika 8.60 [WOE/CTF/TEAMWAR/CASTLE24H/PVP STAIR EXHAUST]

    Welcome to the best styller ever! Potions not infinite ; Runes yes . Decreased push time to improve PVP ! Dedicated 24 hours. PVP LEVEL 50 (automatic bless until level 50 ) EXP 200x ( stages ) EXP KILL PLAYERS : 15x SKILL 30x MAGIC 20x LOOT 3x System Event Points : Points are earned by events...
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    Where i can change War System configs?

    @BUMP Where i change WarSystem message after war ended? Tdx adv.
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    Compiling Exhaust on up/down stairs

    I saw just know that i was making if checks in 2 functions, i just let in 1 function and everything is perfect! Thanks again @Milice for your help!
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    Zao + Razachai at 100% by Lol94

    Rehost!!
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    [Release] Edited Neova map by Neon

    reupload!!!!!!!!!!!!!!!!!
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    Compiling Exhaust on up/down stairs

    Have to declare "AStarNodes node;" and use "node." I did it and works, but i need to know now how this calcule distance. When i get home i will post the return value, it's a math using diagonal and normal cost movements. Ok? Thanks so much @Milice! EDIT: How i get "topos"? With "toCylinder" or...
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    Compiling Exhaust on up/down stairs

    @BUMP @Milice i discover that if you click in stair to move by clicking the system will not check. I discover a way to block this but i have to do this check in script: "getEstimatedDistance" (otherwise player will never goup stair if he have storage - because it's like 2 scripts adding...
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    Where i can change War System configs?

    Hey guys! Where i change War System messages ("..has just won..") and add balance gold coins when war ends? Thanks adv.
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    Compiling Exhaust on up/down stairs

    I got it, but the functions don't change at all. just interface. ~~ @Milice STAIR DELAY: DONE! Thanks Milice for helping me!!! Now i will do a exhaust for actions ladders. (izi script .lua)
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    Compiling Exhaust on up/down stairs

    Already tried a verification in this function, but not work :/ ~~ @Milice, i will try this, thanks!!
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    Compiling Exhaust on up/down stairs

    i didn't edit because this will be a @BUMP too :P So @Milice finally after hours and hours i did the script to work (in sources). But i yet have a question, i'm checking a lots of ID's (stairs ids) and i want to know, is there a way to check if the item is a stairs/ladder? I think...
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