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  1. ForFun

    [8.60] Greed OT based on Tfs 0.4

    WWW.rar has Trojan ;/ Do you have a clean version?
  2. ForFun

    Windows Problem with connection.

    Nothing works I think that this DEV 3.7 is just not working correctly for some odd reason. Any other ots doesnt have a slight problem or whatsoever
  3. ForFun

    Windows Problem with connection.

    Still not solved guys. Any other ideas?
  4. ForFun

    Windows Problem with connection.

    Bumb
  5. ForFun

    [10.98] Real Map - No Bugs

    Did anyone have ever worked on this?
  6. ForFun

    Windows Problem with connection.

    I have added more info about the problem at the top. Please have a look. Thanks a lot for your patience :)
  7. ForFun

    Windows Problem with connection.

    Unfortunately there is small issue. My ip range is 192.168.0.2 - 192.168.0.254.
  8. ForFun

    [10.98] Real Map - No Bugs

    Which monster do you think have different behavior in your opinion?
  9. ForFun

    Windows Problem with connection.

    Thanks a lot. Everything that you have said make sense! i will try all of it later on when i will be back home.
  10. ForFun

    Windows Problem with connection.

    My router ip is 192.168.0.1, but ip into my sql is 192.168.0.33 . I don't think that modifying this file will sort issue as diffrent server is working just fine :/
  11. ForFun

    Windows Problem with connection.

    It is not just people but me as well. and it is not just no-ip. settings are good cuz i can share other server which is just weird. diffrent engine works no problem :/ my setting are standard ports 7171, 7172, 80, 3306, 443 are unblocked for ip 192.168.0. 33. should i try unlock as well iv6p? or...
  12. ForFun

    Windows Problem with connection.

    Hi all, I have global ots 10.98 i believe that it is 3.7 DEV, but i am not sure 100% :/ it doest say anywhere. In localhost i can login and everything is working, but while i change my ip to same as in no-ip dsn then I can't log in and so anybody else. My cofing.lua is set up correctly. I...
  13. ForFun

    [10.98] Real Map - No Bugs

    What do you mean by "distros" ? could you suggest something please? I am stack with it now and i do not want to move on until i am sure that it will work fine.
  14. ForFun

    [8.6] ModernOts - Evo

    Nice i have tried it but it didn't worked for me somehow. anyway your ots is nice to start with good first impression, but in details unfortunately is not as good as i though, most of quests are a bit simple and not very exciting. most of monsters are very weak and then some are really...
  15. ForFun

    [10.98] Real Map - No Bugs

    I tryied using 192.168.0.33 which is ipv4, but even i could not login to the game with this ip. I tried diffrent engine and ip from no-ip dsn works fine, it is just this engine for tibia 10.98 that it won't allow my server to work.
  16. ForFun

    [10.98] Real Map - No Bugs

    Does anyone know what could be a problem with my server. I tried to open server for my friend with ip that i used before for different servers but neither him or I can log on server, but in localhost I can play easly. I think all cofing setting are spot on and also my ports are opened because i...
  17. ForFun

    [10.98] Real Map - No Bugs

    This is sooo great man :) really awesome upload :) Thx a lot
  18. ForFun

    Team UKots project

    <reserved for future post>
  19. ForFun

    Team UKots project

    Hi all, I am looking for person with experience in setting up ots server under protocol 10.77 using TFS 1.2. Candidate should have experience with Setting up stable data base, writing/editing XML and LUA files, optimizing configs for TFS 1.2, Setting up AAC with unique touch. Mapping skills are...
  20. ForFun

    The Forgotten Server 1.2

    Super fast engine, but i have problem, because i have some bugs and i can not see what are they. Once i have lunch engine it dies start and in an instant it turn itself off without dropping down any bugs and i need to find a way to store these bugs. Anyone here can help me with this? Is there...
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