Ok, for anyone who wants it:
advancereward.lua:
function onAdvance(cid, skill, oldLevel, newLevel)
if skill == 8 then
if getPlayerStorageValue(cid, 20201) == -1 then
setPlayerStorageValue(cid, 20201, 5)
end
setPlayerStorageValue(cid, 20202, getPlayerLevel(cid) -...