function onUse(cid, item, fromPosition, itemEx, toPosition)
local config = {
SorcererItem = 2000,
DruidItem = 3000,
PaladinItem = 4000,
KnightPaladin = 5000
}
if getPlayerStorageValue(cid,9004) == 1 then
doPlayerSendCancel(cid,"Sorry, you have already done this quest.")
elseif isSorcerer(cid) == true then
doPlayerAddItem(cid,config.SorcererItem,1)
doCreatureSay(cid, "Heres an item for a Sorcerer", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid,9004,1)
elseif isDruid(cid) == true then
doPlayerAddItem(cid,config.DruidItem,1)
doCreatureSay(cid, "Heres an item for a Druid", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid,9004,1)
elseif isPaladin(cid) == true then
doPlayerAddItem(cid,config.PaladinItem,1)
doCreatureSay(cid, "Heres an item for a Paladin", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid,9004,1)
elseif isKnight(cid) == true then
doPlayerAddItem(cid,config.KnightItem,1)
doCreatureSay(cid, "Heres an item for a Knight", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid,9004,1)
end
return TRUE
end