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  1. Merlin

    [TFS 1.3+] Low Level Protection [PvP Enabled]

    Doesn't work because you are above level 100. I'd just change the if statement to if creature:getLevel() > 100 then return true end if creature:getSkull() == SKULL_NONE then to avoid confusion with the death message
  2. Merlin

    tfs.service: Main proccess exited, code=killed, status=11/SEGV

    Search your data folder for instances of "setTown" and validate all of them. It wouldn't be in the database because the crash happens at logout before the save query is executed.
  3. Merlin

    Mac client for OTs?

    OTCv8 now has a working mac version
  4. Merlin

    Packaging OTClient

    There's a couple of software that can do that; Enigma virtual box and cameyo packager to name a few.
  5. Merlin

    OTU - OpenTibiaUnity - A new TibiaClient based on Unity3D engine

    May he rest in peace ❤:(
  6. Merlin

    TFS 1.3 How do i add distance effect?

    CONST_ME_ANI_SUDDENDEATH should be CONST_ANI_SUDDENDEATH
  7. Merlin

    Special Blue Tiles?

    Just to clarify. Curb mentioned in a previous reply he's using Nostalrius customized RME It's the floor reset flag, shown only in this customized RME If you came to this thread and you're not using Nostalrius or cip leaked files it's probably NPVP tiles
  8. Merlin

    C++ remove std::clog without fail

    You're going about this the wrong way, unique id's are not meant to be repeated. Unique, adjective: being the only one of its kind; unlike anything else. What you should do is find the items with duplicate unique ids on your map in rme go to edit > find on map > find unique and either assign...
  9. Merlin

    Website Help

    Welcome to OtLand! Please search before posting, there's a decent chance that your question(s) have already been answered https://www.google.com/search?sxsrf=ALeKk016nvUQojB6O72dBiw-iSWfdR66Hw%3A1587085091436&ei=I_-YXuGLGuKjrgTNgrSYDg&q=site%3Aotland.net+thread+stack+overrun
  10. Merlin

    Compiling (Object Builder) Flags, what are these 3 flags for?

    https://tibia.fandom.com/wiki/Fish_in_a_Tank The jumping fish is TopEffect
  11. Merlin

    Compiling [OTCLIENT] PHYSFS ERROR

    your configuration is probably using old otc-sdk and vcpkg or the installed packages might not be up to date run the following commands from the vcpkg directory to update vcpkg and it's packages: git pull vcpkg remove --outdated --recurse bootstrap-vcpkg.bat vcpkg update vcpkg upgrade...
  12. Merlin

    TFS 1.X+ Console getting spammed with "1"

    check your prints. it doesn't have to be print(1) it can be print(variable) where the variable holds the value 1 in sources you should search for cout or clog and same thing there it can be either 1 or a variable with value 1
  13. Merlin

    TFS 1.X+ Console getting spammed with "1"

    Have you done a folder search for print(1) ?
  14. Merlin

    OpenTibia [RME 3.x] RME Modification 3 [8.6 version]

    Original thread: OpenTibia - [RME 3.x] RME Modification 3 <-- see for instructions and information This is with tiny borders cleaned up for 8.6
  15. Merlin

    CoronaVirus- What's your status?

    If only big pharma wasn't so greedy... not only do they spread lies, they also try to keep the truth from spreading
  16. Merlin

    Meme the thread

  17. Merlin

    Lua Error on regeneration tile

    This line is expecting player:addPercentHealth(percent) to return a number value to store local health = player:addPercentHealth(percent) But it returns a boolean to let us know if health got added or not. To know how much health that is, we should create a new function (in accordance to curly's...
  18. Merlin

    Lua Error on regeneration tile

    Thanks for clarifying, I was unsure about that and didn't have time to look it up. Updated my previous post
  19. Merlin

    stairs code

    add <attribute key="floorchange" value="down" /> to the item in items.xml
  20. Merlin

    Lua Error on regeneration tile

    "attempt to call method 'addPercentHealth' (a nil value)" means it does not exist addPercentHealth is not a default method so you will have to create it in lib/core/creature.lua add function Creature.addPercentHealth(self, percent) return self:addHealth(self:getMaxHealth() * (percent /...
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