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    [Guide] Compiling & Running TFS 1.3 for Linux on Windows 10

    I as well am having a similar issue. Ctrl+S CMake never works. Not sure how its suppose to have a connection with Ubuntu?
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    Looted amulets are x1 charges & website problem

    Yeah could possibly be with the sources themselves. Maybe @Lelodro can shed some light on this. Any known issue with this release and amulet charges? ([7.72] RealOTX with CastSystem - OpenSource)
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    [7.72] RealOTX with CastSystem - OpenSource

    Anyone having issues on items dropping with only 1 charge even though everything is correct in items. No matter what's set it seems like SSA's always drop with only 1 charge. Could possibly be a source bug?
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    Looted amulets are x1 charges & website problem

    Charges Issue: Can you post your Items.xml example please. Just one of the the items that show up as 1x charge. Also check if any of the other items that are similar are working properly when dropped. Dragon Necklace, Protection Amulet, Garlic Necklace, Elven amulet, SSA) EDIT: Try changing the...
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    [Switzerland][7.4] Nastarius RPG - Oldera - New HIGHRATE world - Online

    Alright cool. Looking forward to release.
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    [Switzerland][7.4] Nastarius RPG - Oldera - New HIGHRATE world - Online

    @R.yan These are just a few things that I'd enjoy seeing. If not that's fine. I'll be playing either way but just wanted to know what your thoughts were. 1. Change gold by using a stack? 2. Auto-stack gold when draged to backpack. 3. Banker?
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    [Switzerland][7.4] Nastarius RPG - Oldera - New HIGHRATE world - Online

    Sounds good Ryan. Will see you on there!
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    [Switzerland][7.4] Nastarius RPG - Oldera - New HIGHRATE world - Online

    Will you be doing a points promotion like you did temporarily for the last server by chance? Not sure when i'll be able to get on but don't want to miss my opportunity if that is the case!
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    [SOLVED][ElfBot] spell that is casted when being attacked

    auto 200 listas 'Hunting Spell' | if [$monstersaround.3 >= 3 && $playersaround.10 == 0 ] isattacking say 'SPELL' Should work. Obviously change the Monstersaround and playersaround if you dont want that included. auto 200 listas 'Hunting Spell' | isattacking say 'SPELL' ^ Would be the working...
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    [France] CarnageOT - The Most Unique 8.6 Custom/Real Map! [12hr 1.5x EXP Voucher for all Players!]

    No...but you can stack stackables such as assassin stars...which makes upgrading them impossible. Any stackable > cant upgrade with the upgrade system.
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    [France] CarnageOT - The Most Unique 8.6 Custom/Real Map! [12hr 1.5x EXP Voucher for all Players!]

    You make the source edits...preventing a player from stacking. It stops you from stacking from depot, ground to ground stacking, backpack to ground stacking, backpack to backpack stacking...all stacking outcomes...So it works as intended. However, the elfbot hotkey "moveitems" or "stackitems"(i...
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    [France] CarnageOT - The Most Unique 8.6 Custom/Real Map! [12hr 1.5x EXP Voucher for all Players!]

    It can auto stack and move items despite them having the action id that disables it from stacking simply by using the hotkey commands.
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    [France] CarnageOT - The Most Unique 8.6 Custom/Real Map! [12hr 1.5x EXP Voucher for all Players!]

    Impossible to do from only server side edits. I know what you are refereeing to but it still requires edited client files. I easily put over 40 hours into attempting to get this to work without client edits. All foiled by elfbot. Feel free to read the post I had in the past about this...
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    [France] CarnageOT - The Most Unique 8.6 Custom/Real Map! [12hr 1.5x EXP Voucher for all Players!]

    Worked for countless hours modifying the source code and adding scripts to manage making action id X unstackable. I did figure out how to do it but unfortunately elfbot made it exploitable. Although you are unable to stack on your own, elfbot could still send the commands to stack it. This in...
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    Solved Source edit - Action ID doesn't stack

    Well...It was a combination of many things tbh. Was going to make a guide on how to do this entire system I'm making later. But i'll share what I did to get this working. First add: https://otland.net/threads/creatureevent-onmoveitem-cid-item-count-tocontainer-fromcontainer.185781/ In...
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    Solved Source edit - Action ID doesn't stack

    Not sure if this is against the rules or not. But just wanted to send out an alert to let ya know I figured it out! Thank you all so much! It now works exactly as it should!!!
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    Solved Source edit - Action ID doesn't stack

    Yes it did! Thank you. But it appears everything works up until the point of transferring stats and action id to the item. It appears to create a brand new item with no stats on it. (Essentially id like the item name, attack speed, attack dmg, action id and charges to all transfer over. )
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    Solved Source edit - Action ID doesn't stack

    Bump. Still havent figured this out :(
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