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  1. sivael

    Unity3D client?

    @4drik Where was that written? I can't seem to find it. Neither the original post nor the patreon page mention open sourcing, on the contrary; patreon page has tiers that include source code. If You could quote a place where it is written, I would very much appreciate it. If it will get open...
  2. sivael

    Unity3D client?

    First of all, Great job! Looks like You know what You're doing with coding. This project as I understand it would not be open sourced, right? It troubles me to see yet another project that seems nice but is closed. At one point You'll drop it because You will not make money off of it, like...
  3. sivael

    Tibia client maker

    Oh. Didn't know about that client generator:P Actually I don't really trust anything I cannot compile for myself in the area of ip changers, client generators and such. So I wrote one. Nice to know there are others though:P Does VAPus - Customclient enable you to change the cfg and automap...
  4. sivael

    Tibia client maker

    Hi everyone. I was thinking about the OTS protocol and I saw a great design flaw that probably haunts 90% of the OTS'es. If You know it or not. Basically - it's the private RSA key. It's made public xD Sooo.... I have made a nice little application to make it easy to create a tibia client for...
  5. sivael

    Differences between 0.3.6 and 0.4.0

    I read about GPL and actually *Everyone* can charge a fee for the binary and the sources xD So... You can charge a fee from anyone for distributing the application. But so does the person you sell it too :P And he can copy it and distribute any way he wants:P Weird, but You can read about it on...
  6. sivael

    Differences between 0.3.6 and 0.4.0

    Yes, mods allow you to modify the scripts, true. But not the map and what's more - they sometimes conflict with each other, and they have to consist of a single file. At least as far as I know. My solution would be much cleaner. Also, you have to resort to dirty tricks to ensure the mod loading...
  7. sivael

    Differences between 0.3.6 and 0.4.0

    So... I guess that another thing TODO would be to add scripted item(weapon) events and multiple weapon effects... ya? EDIT: I think I found a loophole. By leaving networking section and global application structure in GPL(and that's what I'd use from the current application) and writing a new...
  8. sivael

    Differences between 0.3.6 and 0.4.0

    Yup. But it seems that the team doesn't want to change the main system structure and that's enough information for me to see that there won't be any major optimalizations coming. And I saw some things from there in 0.3.6... Actually... it's on GPLv3. So... I can branch the code(or base a new...
  9. sivael

    Differences between 0.3.6 and 0.4.0

    Thanks for that link to plans - was helpful. So... There aren't any more modifications and optimalizations underway? I kind of hoped there would be... Oh well... will have to do it myself then. Thanks:)
  10. sivael

    Differences between 0.3.6 and 0.4.0

    What actually is different in the 0.4.0 server? I mean - is it a total rewrite of the system or just an upgrade? The things I'm most interested in: - How does the amount of used memory change? Does it use less memory than the 0.3.6? If yes, then by what amount? RLMap or equivalent stats would...
  11. sivael

    Tibia Talaturen's IP Changer

    Talaturen for 8.54 does not work, but it's entirely possible to implement it without much trouble. To simplify things : RSA is @ 001B2610 addresses @ 001C62F8 That's all in the exe. Oh... and adresses are padded using $00 not spaces. No edit?? o.0 PS. These are of course positions...
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