sivael
New Member
- Joined
- Dec 31, 2009
- Messages
- 11
- Reaction score
- 1
What actually is different in the 0.4.0 server? I mean - is it a total rewrite of the system or just an upgrade?
The things I'm most interested in:
- How does the amount of used memory change? Does it use less memory than the 0.3.6? If yes, then by what amount? RLMap or equivalent stats would be best because the map is big enough to show the difference well.
- How does the system time usage change? More? Less?
- How do the .lua scripts change? Is it a ready-to-go compilation of most useful scripts?
- Does some kind of a plugin system for various script chunks operate there?
- Stability mprovements are a given especially because most of the instability comes from faulty scripts, but still -what kind of improvements are made there?
SOURCE side improvements:
- I know that writing exactly what was changed and how is a bit too much to ask, but a general description of what was changed would be nice.
Like for example an implementation of qtree to remove redundant references from the tile class or a better map loading scheme that frees a node after it has been read.
I'm interested in investing in a new version since there are some changes that would require me to totally rewrite the server and I simply don't have the time for that. I've lowered the memory usage to about 83% of the original for large maps but the possilbe modifications could lower the amount by at least 40% instead of a rather feeble 17% that my mods give.
Thanks in advance,
Siv.
The things I'm most interested in:
- How does the amount of used memory change? Does it use less memory than the 0.3.6? If yes, then by what amount? RLMap or equivalent stats would be best because the map is big enough to show the difference well.
- How does the system time usage change? More? Less?
- How do the .lua scripts change? Is it a ready-to-go compilation of most useful scripts?
- Does some kind of a plugin system for various script chunks operate there?
- Stability mprovements are a given especially because most of the instability comes from faulty scripts, but still -what kind of improvements are made there?
SOURCE side improvements:
- I know that writing exactly what was changed and how is a bit too much to ask, but a general description of what was changed would be nice.
Like for example an implementation of qtree to remove redundant references from the tile class or a better map loading scheme that frees a node after it has been read.
I'm interested in investing in a new version since there are some changes that would require me to totally rewrite the server and I simply don't have the time for that. I've lowered the memory usage to about 83% of the original for large maps but the possilbe modifications could lower the amount by at least 40% instead of a rather feeble 17% that my mods give.
Thanks in advance,
Siv.
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