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  1. AngeloFuturo

    What makes an OTS good nowadays?

    Good point. Noted.
  2. AngeloFuturo

    What makes an OTS good nowadays?

    Surely there must be a way to balance both things?
  3. AngeloFuturo

    What makes an OTS good nowadays?

    Very good advice. "Create an OT you yourself would like to play". So simple, yet so true. There's an audience for everything. This is kind of the approach I'm going with right now, since not any map has entirely satisfied me (only partially), meaning I'm simply mapping my own world now. Might be...
  4. AngeloFuturo

    What makes an OTS good nowadays?

    Wait, what? Why would people want this? Why not just create a new character?
  5. AngeloFuturo

    What makes an OTS good nowadays?

    Interesting information. Questions: - Did you create your own map, or use somebody elses? I'm planning on mapping myself but I don't know if that's insane or not. - What are the typical preferences for a Tibia version in your opinion? Why 8.6 in your case? - What does a "reset" entail?
  6. AngeloFuturo

    What makes an OTS good nowadays?

    I guess this is important to differentiate then. I always assumed "custom" simply meant a custom map and not items, spells, etc. I suppose making a hybrid where the map is custom and has its own story but with classic Tibia rules is a little boring then. I've taken lots of notes on the direction...
  7. AngeloFuturo

    What makes an OTS good nowadays?

    Ah, this helps a lot. I almost released a server which also had a medieval theme to it lol... I should've seen the danger of that cliché. But you say nice sprites? It's popular to do completely custom sprites and items and such? Would there be too much hate around creating an OTS which had...
  8. AngeloFuturo

    What makes an OTS good nowadays?

    Yeah I'm a little bad with numbers, 20 might be too low indeed. 70+ sounds about right!
  9. AngeloFuturo

    What makes an OTS good nowadays?

    I'll check it out and see what it's all about :) Though from the little I've seen, it's a little too flashy and big for me. My love for small indie-OTS prevails, but still impressive!
  10. AngeloFuturo

    Own Project

    Damn dude, really nice. How does one get the new cobbled pavements, roofs, floors, etc? I think my RME only has the standard, old ones, even though it supports 10.98 maps. Where can I get the new ones and do I need to install them somehow...?
  11. AngeloFuturo

    What makes an OTS good nowadays?

    Good points! Yeah I'm thinking small map + small amount of players, at least for starters. The guide posted above really resonated with me. Glad we have so many different opinions here, because it helps me think in a better direction. You're certainly not wrong in most things you're saying...
  12. AngeloFuturo

    What makes an OTS good nowadays?

    Yes! This is what I meant. Do you have any opinions on the topic? What makes a good OT in your opinion?
  13. AngeloFuturo

    What makes an OTS good nowadays?

    So a good server in your opinion has a lot of players, but for it to have a lot of players you need the horrible things that we all hate? Let me tell you, I'm not surprised at all that you are "retired" :p I get your point, but I guess I don't count "success" in having 500 players versus...
  14. AngeloFuturo

    What makes an OTS good nowadays?

    My very first OT I had many years ago had 20 players on it at its peak. But oh man it was the best thing I ever made. All players were super happy about it, told me they loved my OT better than the ones with 500+ players on it and kept being loyal to it even when I kept screwing things up (I was...
  15. AngeloFuturo

    What makes an OTS good nowadays?

    I'm realizing now that there is a misunderstanding about the question "what makes a good OT". I don't mean "what, nowadays, is what makes an OT work" (which, yes, is shitty pay2win concepts, low effort, etc) - but rather what would you LIKE an OTS to be? I mean, let's start talking about what...
  16. AngeloFuturo

    What makes an OTS good nowadays?

    So things are as bad as I anticipated then... Hm. How about, if ignoring the profit aspect, what is 'good' for you? Because personally, to be honest, I would be perfectly fine with having a low-scale OT with 50 players as long as we have a nice community on there.
  17. AngeloFuturo

    What makes an OTS good nowadays?

    Hey all, I've been on and off from both Tibia and the OTS world for many years now. I only recently came back and decided to give OT another shot. With this being said, I came to realize that I am very much out of the loop as I'm writing this (2019). There's so many different contents such as...
  18. AngeloFuturo

    [10.98] Requested Real Map Datapack

    Extremely kind and helpful to release all this so concisely and with a step by step guide. Thanks, much appreciated!
  19. AngeloFuturo

    How to host dedicated server?

    I'm just about to finish an OT I created and be ready to host it. Back in the day I always hosted from my own machine, but now it seems everybody goes for dedicated server. Question: How do I do that? I literally know nothing about dedicated servers unfortunately. Also, does this mean I don't...
  20. AngeloFuturo

    AAC Znote: Wrong redirects, SQL errors and more

    Perfect. All I needed. I'll look up guides to all those things and do it all as soon as possible. You da man.
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