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  1. E

    Tibia 7.7 Server Decompiled

    Been running it for almost a week now with not that many people on at one time or at all. But the server has never crashed and it server saves each day just fine. Now the sad part is that the people I put it up for quit after just 1½ days lol
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    Tibia 7.7 Server Decompiled

    Ive had it running a bit for solo sessions on my own PC with the server in terminals (Not services). Whenever I was done playing I just ctrl+c to terminate the game>login>query and it has saved just fine each time. My worry is more now when running as a service 24/7 on a dedicated machine. It...
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    Tibia 7.7 Server Decompiled

    I wonder why Cipsoft made it this way as it seems 'horrible' unless your server is just rock solid 'can never crash'. Sure when you have like like 500-600 people online at once and someone logs out and someone else logs in. The recently logged out players data might get flushed from the cache to...
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    ClassicOT - Authentic Tibia 7.10 Built on the Decompiled 7.7 by Fusion32

    Dont worry about the keep distance It didnt work all that well back in the day either haha > Most likely why they removed it also
  5. E

    Tibia 7.7 Server Decompiled

    I was struggling to get this working online. I changed a line in communication.cc and then changed the host table in the database to my WAN ip. This made it work for me. I assume it should work with the regular line of code? Adding my WAN to the host table in the database made the game server...
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    Tibia 7.7 Server Decompiled

    I sure did! I dropped the database as there was nothing of value in it yet haha Applied the patch and that did the trick! Thank you very much my friend!
  7. E

    Tibia 7.7 Server Decompiled

    First of all, Thank you very much for making this public! I feel a bit rusty and also unsure about some of these things as ive been away from the OT scene for at least 5 years now. And before that I mainly dabbled in pre-compiled distros and on Windows. Ive managed to get everything up and...
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    TFS 1.X+ Cask unwrap Issue & Charges [Tibia Shop+TFS1.3]

    Bought casks not getting assigned actionID for unwrap script When unwrapped it only has 1 charge When you buy a Cask from the Tibia shop it wont get the needed actionID, so it wont know what to unwrap into. I did manage to somehow make it unwrap to the correct id, but Ive been tinkering with...
  9. E

    Lua Improve Exercise Weapons

    This script is quite strange. It is certainly not working as it should. Each hit with a wand will give less and less mana spent. At 3x MagicSkillRate I ended up with Mag40½ starting from 0. 1 Wand should give 250,000 mana spent or 250k*3=750k spent on 3x rates based on the script I ended up...
  10. E

    [8.6/12X] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    I found it, It was there all along -facepalm- My bad, but thanks :p
  11. E

    [8.6/12X] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    Where are storagevalues for players stored inside the database? I actually cant seem to find it anywhere in the database. Usually there is a table called player_storage, but there is none for this distro. And it must be saved somewhere since the server remembers people doing quests.
  12. E

    [8.6/12X] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    Ive also narrowed it down to logout/training. Ive had the server running for over a day with just me online and being afk testing. Then started loging in/out on a character and also training and it crashed the server in just a couple of minutes.
  13. E

    [8.6/12X] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    I am using this client to connect to this distro (It doesnt need an ip changer since it has it built in, but you still need the .spr and .dat for the version you want to play, it tells you where to place them) So you managed to connect once just fine?
  14. E

    [8.6/12X] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    if player:getStorageValue(Storage.TheWayToYalahar.QuestLine) < 1 and player:getStorageValue(Storage.ExplorerSociety.JoiningtheExplorers) >= 4 and player:getStorageValue(Storage.ExplorerSociety.QuestLine) >= 4 then You need to have a storage value of atleast 4 from the ExplorerSociety. I am not...
  15. E

    TFS 1.X+ Lion's Rock Quest - Script Issues+Improvements

    Sorry for quoting you again. But I edited my previous post so you might not have gotten a notification about that. I was getting an error with your script. But I ended up solving it by adding the line local itemEx = target near the top of the Action Script. Hopefully this was the correct way of...
  16. E

    TFS 1.X+ Lion's Rock Quest - Script Issues+Improvements

    Currently not home so not able to try out the script. But thanks alot for the work done! I tried cleaning up the post a bit also. Will see if I can further make it easier to read. The new action script is throwing this error when trying to use the items on respective places. Same issue with...
  17. E

    [8.6/12X] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    That folder is not included in your server.zip I even re-downloaded the zip to check it. The only folder in that location is 'god' and that also does not have any buyhouse script. Facing a validhouse and saying !buyhouse does nothing.
  18. E

    [8.6/12X] [TFS1.3] Global + Source + Web + tools + Quest Reward System

    Using !buyhouse sadly does nothing. The talkactions.xml is empty and there is no scripts for it either..
  19. E

    TFS 1.X+ Lion's Rock Quest - Script Issues+Improvements

    Ah, So thats how text works now. Thanks for showing me. That fixes the parchment part just perfectly :) I will update the main post with any fixes and also check off whats completed.
  20. E

    TFS 1.X+ Lion's Rock Quest - Script Issues+Improvements

    [TFS 1.3] Using this Distro but with an updated map for 10.98 This script came with the Distro I downloaded and I am trying to make it work like Retail since it was a bit choppy and missing parts originally. Im been out of the OT Game for quite some time so alot of the coding is new to me but...
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