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  1. J

    help on this spell

    bump
  2. J

    help on this spell

    hello guys, hey can u help me in this fcking spells? local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 3)...
  3. J

    help onDeath change corpse

    well in creaturescript is imposible change corpse to each vocation, but in source is posible http://otland.net/f132/getplayervocation-c-99641/ thanks to all ;D SOLVED!
  4. J

    getPlayerVocation in C++

    `player' was not declared in this scope Oh My Fucking God, it work xD, well thanks to all i rep++ to all ;) SOLVED!
  5. J

    getPlayerVocation in C++

    In member function `virtual uint16_t Player::getLookCorpse() const': `player' was not declared in this scope expected primary-expression before ')' token expected `;' before ')' token expected primary-expression before "else" expected `;' before "else" [Build Error] [obj//player.o]...
  6. J

    help onDeath change corpse

    I pasted my playerdeath.lua of my server o.o I only want to change the corpse of each vocation, but i can't omfg >.<
  7. J

    help onDeath change corpse

    function onDeath(cid, corpse, deathList) local tmpCorpse = getTileItemById(getCreaturePosition(cid), corpse.itemid) if(tmpCorpse.uid > 0) then doTransformItem(tmpCorpse.uid, 2826) end return true end o.o?
  8. J

    help onDeath change corpse

    ?? Don't work the corpse don't change..
  9. J

    getPlayerVocation in C++

    Thanks, where i put the number of vocation? xD! I can't change corpse for each vocation in creaturescript so.. I think in source is posible, i good in C++ but no expert and need help :) I added new corpse to const.cpp ITEM_MALE_CORPSE = 6007, ITEM_FEMALE_CORPSE = 2826...
  10. J

    help onDeath change corpse

    don't work send this error: [31/08/2010 14:01:47] [Error - CreatureScript Interface] [31/08/2010 14:01:47] data/creaturescripts/scripts/playerdeath.lua:onDeath [31/08/2010 14:01:47] Description: [31/08/2010 14:01:47] data/creaturescripts/scripts/playerdeath.lua:3: attempt to compare...
  11. J

    getPlayerVocation in C++

    how is getPlayerVocation in C++? i use TFS (rep++ xd)
  12. J

    help onDeath change corpse

    bump!
  13. J

    help onDeath change corpse

    bump
  14. J

    help onDeath change corpse

    function onDeath(cid, corpse, deathList) if getPlayerVocation(cid) == 2 then doTransformItem(corpse.uid, 2826) end return TRUE end don't send error, but the corpe don't change :S help?(rep++ of course)
  15. J

    vocation x = effect x/seccond

    thanks it work, i rep you :wub:
  16. J

    vocation x = effect x/seccond

    bump :P work ;D thanks, but shows an animated text and in the server log say: You lost 10 mana. any idea to avoid this (:?
  17. J

    vocation x = effect x/seccond

    dont work.. thanks but i dont need send cancel work ;D thanks, but shows an animated text and in the server log say: You lost 10 mana. any idea to avoid this (:? thanks to all
  18. J

    vocation x = effect x/seccond

    bump ;D?
  19. J

    vocation x = effect x/seccond

    omfg it work, thankz very much :) i rep you :D other request: can u add to the script lost 10 mana per second? PD: sorry for my bad english
  20. J

    vocation x = effect x/seccond

    hello i need script when any1 are vocation id 2 send magic effect per second can help plz :)?
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