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I can't remember but have seen same problem few weeks ago, maybe try something like this:
Code:
function onDeath(cid, corpse, deathList)
local tmpCorpse = getTileItemById(getCreaturePosition(cid), corpse.itemid)
if(tmpCorpse > 0) then
doTransformItem(tmpCorpse.uid, 2826)
end
return true
end
I can't remember but have seen same problem few weeks ago, maybe try something like this:
Code:
function onDeath(cid, corpse, deathList)
local tmpCorpse = getTileItemById(getCreaturePosition(cid), corpse.itemid)
if(tmpCorpse > 0) then
doTransformItem(tmpCorpse.uid, 2826)
end
return true
end
function onDeath(cid, corpse, deathList)
local tmpCorpse = getTileItemById(getCreaturePosition(cid), corpse.itemid)
if(tmpCorpse.uid > 0) then
doTransformItem(tmpCorpse.uid, 2826)
end
return true
end
function onDeath(cid, corpse, deathList)
local tmpCorpse = getTileItemById(getCreaturePosition(cid), corpse.itemid)
if(tmpCorpse.uid > 0) then
doTransformItem(tmpCorpse.uid, 2826)
end
return true
end
function onDeath(cid, corpse, deathList)
local tmpCorpse = getTileItemById(getCreaturePosition(cid), corpse.itemid)
if(tmpCorpse.uid > 0) then
doTransformItem(tmpCorpse.uid, 2826)
end
return true
end
function onDeath(cid, corpse, deathList)
local tmpCorpse = getTileItemById(getCreaturePosition(cid), corpse.itemid)
if(tmpCorpse.uid > 0) then
doTransformItem(tmpCorpse.uid, 2826)
end
return true
end